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Enlighten API 3.10 Documentation
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  • class Enlighten ExporterTransform
  • class Enlighten FitModel
  • class Enlighten FixedTimeLimiter
  • class Enlighten Fp16CpuTextureSampler
  • class Enlighten FrustumLight
  • class Enlighten FunctorCommand
  • class Enlighten GenericColourBuffer
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
  • class Enlighten InterpolatedPoint
  • class Enlighten InterpolationInputSet
  • class Enlighten IPppiTextureUpdateHandler
  • class Enlighten IPrecompBuildParameters
  • class Enlighten IPrecompCubeMapBuildParameters
  • class Enlighten IPrecompCubeMapCore
  • class Enlighten IPrecompDepthCubeMap
  • class Enlighten IPrecompGeneratedSystems
  • class Enlighten IPrecompInputCubeMap
  • class Enlighten IPrecompInputGeometry
  • class Enlighten IPrecompInputItemDependencies
  • class Enlighten IPrecompInputMesh
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class Enlighten IBakeRuntimeLighting

    This is the documentation for Enlighten.

    class Enlighten IBakeRuntimeLighting

    Nov 21, 2019

    class Enlighten::IBakeRuntimeLighting

        └>Geo::IGeoSerialisable
            └>Geo::IGeoReleasable

    Material textures for the albedo and emissive channels, in Enlighten UV space.

    Functions

    Name Description
    Create()

    Create a new IBakeRuntimeLighting.

    GetAlbedoTexture()

    The Enlighten albedo texture (RGBX)

    GetEmissiveMax()

    The maximum value in the emissive textures to scale its content beyond 1.0.

    GetEmissiveTexture()

    The Enlighten emissive texture (RGBM)

    GetFullName()

    Get the name of this system.

    GetResolution()

    The resolution of the textures, in pixels.

    Load(IGeoInputStream &, Geo::u32)

    Load an instance of this class from an IGeoInputStream.

    Release()

    Free this object that was created within the Enlighten libraries.

    Save(IGeoStream &, Geo::u32)

    Save an instance of this class to an IGeoStream.


    static IBakeRuntimeLighting* Enlighten::IBakeRuntimeLighting::Create


    public: IBakeRuntimeLighting * Create()


    Create a new IBakeRuntimeLighting.


    virtual const CpuTextureElement* Enlighten::IBakeRuntimeLighting::GetAlbedoTexture


    public: const CpuTextureElement * GetAlbedoTexture() const


    The Enlighten albedo texture (RGBX)


    virtual float Enlighten::IBakeRuntimeLighting::GetEmissiveMax


    public: float GetEmissiveMax() const


    The maximum value in the emissive textures to scale its content beyond 1.0.


    virtual const CpuTextureElement* Enlighten::IBakeRuntimeLighting::GetEmissiveTexture


    public: const CpuTextureElement * GetEmissiveTexture() const


    The Enlighten emissive texture (RGBM)


    virtual const char* Enlighten::IBakeRuntimeLighting::GetFullName


    public: const char * GetFullName() const


    Get the name of this system.


    virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IBakeRuntimeLighting::GetResolution


    public: Geo::GeoPair< Geo::s32, Geo::s32 > GetResolution() const


    The resolution of the textures, in pixels.


    virtual bool Geo::IGeoSerialisable::Load


    public: bool Load
    (
        IGeoInputStream & stream,
        Geo::u32 section
    )


    Load an instance of this class from an IGeoInputStream.

    The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual bool Geo::IGeoSerialisable::Save


    public: bool Save
    (
        IGeoStream & stream,
        Geo::u32 section
    ) const


    Save an instance of this class to an IGeoStream.

    The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.

    , multiple selections available,
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