This is the documentation for Enlighten.
class Enlighten IBakeInputLighting
class Enlighten::IBakeInputLighting
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Input lighting for the offline baking; mainly a collection of EnlightenLight structures.
Functions
Name | Description |
|---|---|
Add an input light to the collection. | |
Create a new IBakeInputLighting. | |
Retrieve a light. | |
Retrieve number of lights. | |
Load an instance of this class from an IGeoInputStream. | |
Free this object that was created within the Enlighten libraries. | |
Save an instance of this class to an IGeoStream. |
virtual bool Enlighten::IBakeInputLighting::AddLight
public: bool AddLight
(
const BakeInputLight & inputLight
)
Add an input light to the collection.
static IBakeInputLighting* Enlighten::IBakeInputLighting::Create
public: IBakeInputLighting * Create()
Create a new IBakeInputLighting.
virtual const BakeInputLight* Enlighten::IBakeInputLighting::GetLight
public: const BakeInputLight * GetLight
(
Geo::s32 idx
) const
Retrieve a light.
virtual Geo::s32 Enlighten::IBakeInputLighting::GetNumLights
public: Geo::s32 GetNumLights() const
Retrieve number of lights.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.