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Enlighten API 3.10 Documentation
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  • class Enlighten DirectionalLightMeta
  • class Enlighten Dx9TextureUpdater
  • class Enlighten Dx11TextureUpdater
  • class Enlighten DynamicMaterialWorkspace
  • class Enlighten DynamicObject
  • class Enlighten EnlightenDataBlock
  • class Enlighten EnlightenProfile
  • class Enlighten EnlightenTask
  • class Enlighten EntireProbeSetTask
  • class Enlighten EnvironmentLightMeta
  • class Enlighten ExcludedInstance
  • class Enlighten ExporterCubemap
  • class Enlighten ExporterGeom
  • class Enlighten ExporterGlobalParameters
  • class Enlighten ExporterInstanceParameters
  • class Enlighten ExporterLineWriter
  • class Enlighten ExporterMesh
  • class Enlighten ExporterPaths
  • class Enlighten ExporterProbeRegion
  • class Enlighten ExporterProbeVolume
  • class Enlighten ExporterScene
  • class Enlighten ExporterTransform
  • class Enlighten FitModel
  • class Enlighten FixedTimeLimiter
  • class Enlighten Fp16CpuTextureSampler
  • class Enlighten FrustumLight
  • class Enlighten FunctorCommand
  • class Enlighten GenericColourBuffer
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
    Calendars

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/
class Enlighten IBake

    This is the documentation for Enlighten.

    class Enlighten IBake

    Nov 21, 2019

    class Enlighten::IBake

        └>Geo::IGeoReleasable

    The Low Level Enlighten Baking API.

    Functions

    Name Description
    BakeProbeSetDirect(const IPrecompInputProbeSet *, const IBakeVisibilityBuffer *, Geo::IGeoProgressProxy *, IBakeOutputProbeSet *&)

    Calculates the direct light output for a given probe set and set of lights.

    BakeProbeSetVisibility(const IPrecompInputProbeSet *, const IBakeVisibilityBuffer *, const Geo::GeoGuid &, Geo::IGeoProgressProxy *, IBakeOutputProbeSetVisibility *&)

    Calculates the light mask for a direct light for a given probe set.

    BakeSystemAO(const IBakeInputSystem *, const IBakeSystemResource *, const IBakeTextureManager *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeOutputSystemAO *&)

    Calculates the AO contribution for a given system.

    BakeSystemDirect(const IBakeInputSystem *, const IBakeVisibilityBuffer *, const IBakeSystemResource *, const IBakeTextureManager *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeOutputSystemDirect *&)

    Calculates the direct light output for a given system and set of lights.

    BakeSystemFinalGather(const IBakeInputSystem *, const IBakeSolvedRuntime *, const IBakeInputRayOriginPositions *, const IBakeSystemResource *, const IBakeTextureManager *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, Geo::u32, const IBakeInputSystem *const *, const IBakeOutputSystemDirect *const *, const IBakeOutputSystemIndirect *const *, IBakeOutputSystemFinalGather *&)

    Refines the indirect light output for a given system and set of lights using previously calculated direct and indirect output.

    BakeSystemIndirect(const IBakeInputSystem *, const IBakeSolvedRuntime *, const IBakeInputRayOriginPositions *, const IBakeSystemResource *, const IBakeTextureManager *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeOutputSystemIndirect *&)

    Calculates the indirect light output for a given system and set of lights.

    BakeSystemRadiosityNormal(const IBakeInputSystem *, const IBakeSolvedRuntime *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeOutputSystemRadiosityNormal *&)

    Calculates the radiosity normal texture for a given system.

    BakeSystemVisibility(const IBakeInputSystem *, const IBakeVisibilityBuffer *, const Geo::GeoGuid &, const IBakeSystemResource *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeOutputSystemVisibility *&)

    Calculates the visibility for a given light.

    CreateRuntimeLighting(const IBakeInputSystem *, const IPrecompSystemDuster *, const IPrecompPackedSystem *, const CpuTextureElement *, const CpuTextureElement *, float, const IBakeInputLighting *, IBakeRuntimeLighting *&)

    Creates the IBakeRuntimeLighting for a given Enlighten system.

    CreateSystemResource(const IBakeInputSystem *const *, Geo::s32, bool, Geo::IGeoProgressProxy *, IBakeSystemResource *&)

    Combines multiple IBakeInputSystem objects into a single IBakeSystemResource.

    FinaliseRuntimeLighting(IBakeRuntimeLighting *)

    Finalises the IBakeRuntimeLighting for a given Enlighten system.

    GetDebugPixelCoordinates(const IBakeInputSystem *)

    Obtains reference to an array of debug pixel coordinates for a given system.

    GetDebugPixelCoordinates(const IBakeInputSystem *)

    Obtains reference to an array of debug pixel coordinates for a given system.

    Release()

    Free this object that was created within the Enlighten libraries.

    RunEnlightenSolver(const IBakeInputRuntime *, const IBakeRuntimeLighting *const *, Geo::IGeoProgressProxy *, IBakeSolvedRuntime *&)

    Runs the runtime radiosity solver for the IBakeInputRuntime, yielding data for the indirect baking.

    SetCpuGpuMode(Geo::ECpuGpuMode)

    Sets the hardware mode for the Enlighten baking.

    SetCpuThreadMax(Geo::s32)

    Sets the maximum number of threads that the Cpu mode will use.

    SetMaxConcurrentRays(Geo::s32)

    Sets the total number of rays that the baking will generate at one time. Set this only if you are concerned about memory pressure.

    SetRaySetDumpFolder(const char *)

    Sets the folder to dump traced per-pixel rays to.

    SetRootFolder(const char *)

    Sets the root folder.

    SetStateDump(EStateDump)

    Sets the level of reproduction data saved by the IBake tasks.

    SetStateDumpFolder(const char *)

    Sets the folder that shall contain reproduction data for the IBake tasks.

    UpdateProbeVisibilityBuffer(const IPrecompInputProbeSet *, const IBakeSystemResource *, const IBakeTextureManager *, const IBakeInputLighting *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeVisibilityBuffer *&)

    Updates (or creates from scratch) a light visibility buffer for use with probe lighting.

    UpdateRuntimeLighting(const IBakeInputSystem *, const IBakeTextureManager *, const IBakeVisibilityBuffer *, const Geo::v128 *, const Geo::v128 *, const IBakeInputProperties *, Geo::IGeoProgressProxy *, IBakeRuntimeLighting *)

    Copies lighting information from a lightmap into the IBakeRuntimeLighting of an Enlighten system.

    UpdateVisibilityBuffer(const IBakeInputSystem *, const IBakeSystemResource *, const IBakeTextureManager *, const IBakeInputLighting *, const IBakeInputProperties *, bool, Geo::IGeoProgressProxy *, IBakeVisibilityBuffer *&)

    Updates (or creates from scratch) a light visibility buffer.

    Typedefs

    Name Description
    Geo::GeoArray< Geo::GeoPair< Geo::s32, Geo::s32 > > DebugPixelCoordinates

    X,Y coordinate of a debug pixel.

    Enums

    Name Description
    EStateDump

    Controls the amount of reproduction data saved by the IBake tasks.


    virtual Geo::s32 Enlighten::IBake::BakeProbeSetDirect


    public: Geo::s32 BakeProbeSetDirect
    (
        const IPrecompInputProbeSet * pProbes,
        const IBakeVisibilityBuffer * pVisBuffer,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputProbeSet *& oDirect
    )


    Calculates the direct light output for a given probe set and set of lights.

    If you want separate textures for each light, call this once for each light.

    Parameters
    [in] pProbes

    The input probes

    [in] pVisBuffer

    The light visibility buffer, created from the visible meshes.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oDirect

    The calculated direct lighting.


    virtual Geo::s32 Enlighten::IBake::BakeProbeSetVisibility


    public: Geo::s32 BakeProbeSetVisibility
    (
        const IPrecompInputProbeSet * pProbes,
        const IBakeVisibilityBuffer * pVisBuffer,
        const Geo::GeoGuid & lightId,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputProbeSetVisibility *& oVisibility
    )


    Calculates the light mask for a direct light for a given probe set.

    If you want separate textures for each light, call this once for each light.

    Parameters
    [in] pProbes

    The input probes

    [in] pVisBuffer

    The light visibility buffer, created from the visible meshes.

    [in] lightId

    The GUID of the light to get light mask from

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oVisibility

    The calculated visibility data.


    virtual Geo::s32 Enlighten::IBake::BakeSystemAO


    public: Geo::s32 BakeSystemAO
    (
        const IBakeInputSystem * pSystem,
        const IBakeSystemResource * pSystemResource,
        const IBakeTextureManager * pTexMgr,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputSystemAO *& oAO
    )


    Calculates the AO contribution for a given system.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pSystemResource

    All systems in the baking.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (eg. normal textures). Can be NULL.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oAO

    The calculated AO data.


    virtual Geo::s32 Enlighten::IBake::BakeSystemDirect


    public: Geo::s32 BakeSystemDirect
    (
        const IBakeInputSystem * pSystem,
        const IBakeVisibilityBuffer * pVisBuffer,
        const IBakeSystemResource * pSystemResource,
        const IBakeTextureManager * pTexMgr,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputSystemDirect *& oDirect
    )


    Calculates the direct light output for a given system and set of lights.

    If you want separate textures for each light, call this once for each light.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pVisBuffer

    The light visibility buffer, created from the visible meshes.

    [in] pSystemResource

    All systems in the baking. Can be NULL if the PostProcessingFilterSize property is 0.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (e.g. normal textures). Can be NULL.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oDirect

    The calculated direct lighting.


    virtual Geo::s32 Enlighten::IBake::BakeSystemFinalGather


    public: Geo::s32 BakeSystemFinalGather
    (
        const IBakeInputSystem * pSystem,
        const IBakeSolvedRuntime * pRuntime,
        const IBakeInputRayOriginPositions * pRayOriginPositions,
        const IBakeSystemResource * pSystemResource,
        const IBakeTextureManager * pTexMgr,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        Geo::u32 numInputSystems,
        const IBakeInputSystem *const * pSystems,
        const IBakeOutputSystemDirect *const * pOutputSystemsDirect,
        const IBakeOutputSystemIndirect *const * pOutputSystemsIndirect,
        IBakeOutputSystemFinalGather *& oIndirect
    )


    Refines the indirect light output for a given system and set of lights using previously calculated direct and indirect output.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pRuntime

    The system runtime data from the Enlighten Precompute.

    [in] pRayOriginPositions

    The positions of all ray origins of all systems. If NULL no visibility aware upsampling takes place.

    [in] pSystemResource

    All systems in the baking. If NULL no visibility aware upsampling takes place.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (eg. normal textures). Can be NULL.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [in] numInputSystems

    Number of systems in the array of all systems.

    [in] pSystems

    Array of all systems.

    [in] pOutputSystemsDirect

    Array of the calculated direct lighting for all systems.

    [in] pOutputSystemsIndirect

    Array of the calculated indirect lighting for all systems.

    [out] oIndirect

    The calculated indirect lighting.


    virtual Geo::s32 Enlighten::IBake::BakeSystemIndirect


    public: Geo::s32 BakeSystemIndirect
    (
        const IBakeInputSystem * pSystem,
        const IBakeSolvedRuntime * pRuntime,
        const IBakeInputRayOriginPositions * pRayOriginPositions,
        const IBakeSystemResource * pSystemResource,
        const IBakeTextureManager * pTexMgr,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputSystemIndirect *& oIndirect
    )


    Calculates the indirect light output for a given system and set of lights.

    If you want separate textures for each light, call this once for each light.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pRuntime

    The system runtime data from the Enlighten Precompute.

    [in] pRayOriginPositions

    The positions of all ray origins of all systems. If NULL no visibility aware upsampling takes place.

    [in] pSystemResource

    All systems in the baking. If NULL no visibility aware upsampling takes place.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (eg. normal textures). Can be NULL.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oIndirect

    The calculated indirect lighting.


    virtual Geo::s32 Enlighten::IBake::BakeSystemRadiosityNormal


    public: Geo::s32 BakeSystemRadiosityNormal
    (
        const IBakeInputSystem * pSystem,
        const IBakeSolvedRuntime * pRuntime,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputSystemRadiosityNormal *& oRadiosityNormal
    )


    Calculates the radiosity normal texture for a given system.

    Each pixel encodes the normal that was used to calculate the Enlighten irradiance, but rescaled into the used baking UV space rather than the Enlighten UV space.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pRuntime

    The system runtime data from the Enlighten Precompute.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oRadiosityNormal

    The calculated indirect lighting.


    virtual Geo::s32 Enlighten::IBake::BakeSystemVisibility


    public: Geo::s32 BakeSystemVisibility
    (
        const IBakeInputSystem * pSystem,
        const IBakeVisibilityBuffer * pVisBuffer,
        const Geo::GeoGuid & lightId,
        const IBakeSystemResource * pSystemResource,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeOutputSystemVisibility *& oVisibility
    )


    Calculates the visibility for a given light.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pVisBuffer

    The visibility buffer of the system of interest.

    [in] lightId

    The GUID of the light.

    [in] pSystemResource

    All systems in the baking. Can be NULL if the PostProcessingFilterSize property is 0.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oVisibility

    The calculated visibility data.


    virtual Geo::s32 Enlighten::IBake::CreateRuntimeLighting


    public: Geo::s32 CreateRuntimeLighting
    (
        const IBakeInputSystem * pEnlightenSystem,
        const IPrecompSystemDuster * duster,
        const IPrecompPackedSystem * packedSystem,
        const CpuTextureElement * albedoTex,
        const CpuTextureElement * emissiveTex,
        float emissiveMax,
        const IBakeInputLighting * pLighting,
        IBakeRuntimeLighting *& oLighting
    )


    Creates the IBakeRuntimeLighting for a given Enlighten system.

    This contains the runtime albedo and emissive textures for Enlighten, with the direct input lighting baked into the emissive texture.

    Parameters
    [in] pEnlightenSystem

    The system of interest.

    [in] duster

    The precompute input sample point information, used to produce input lighting.

    [in] packedSystem

    The precompute packed system, used to extract the chart mask that will be used for dilation.

    [in] albedoTex

    (optional) Albedo information for the entire Enlighten system, if available.

    [in] emissiveTex

    (optional) Emissive information for the entire Enlighten system, if available.

    [in] emissiveMax

    (optional) Maximum encoded value in the RGBM emissive texture, if set.

    [in] pLighting

    Holds the emissive environment, usually calculated from a cube map. May be NULL.

    [out] oLighting

    The Enlighten runtime TextureAlbedo textures.


    virtual Geo::s32 Enlighten::IBake::CreateSystemResource


    public: Geo::s32 CreateSystemResource
    (
        const IBakeInputSystem *const * ppSystems,
        Geo::s32 numSystems,
        bool isEnlightenResource,
        Geo::IGeoProgressProxy * progress,
        IBakeSystemResource *& oSystemResource
    )


    Combines multiple IBakeInputSystem objects into a single IBakeSystemResource.

    Each system may depend on other systems nearby; this function groups them together for the later baking steps.

    Parameters
    [in] ppSystems

    The list of systems to include.

    [in] numSystems

    The number of systems in the above array.

    [in] isEnlightenResource

    Do the IBakeInputSystems represent Enlighten systems included in the radiosity computation.

    [in] progress

    This object is updated during this function call to give feedback on progress

    [out] oSystemResource

    The system resource, used by later stages to do baking.


    virtual Geo::s32 Enlighten::IBake::FinaliseRuntimeLighting


    public: Geo::s32 FinaliseRuntimeLighting
    (
        IBakeRuntimeLighting * ioLighting
    )


    Finalises the IBakeRuntimeLighting for a given Enlighten system.

    When all lightmap data has been copied into the object (with UpdateRuntimeLighting) call this method.

    Parameters
    [inout] ioLighting

    The Enlighten runtime TextureAlbedo textures.


    virtual DebugPixelCoordinates& Enlighten::IBake::GetDebugPixelCoordinates


    public: DebugPixelCoordinates & GetDebugPixelCoordinates
    (
        const IBakeInputSystem * pSystem
    )


    Obtains reference to an array of debug pixel coordinates for a given system.


    virtual const DebugPixelCoordinates& Enlighten::IBake::GetDebugPixelCoordinates


    public: const DebugPixelCoordinates & GetDebugPixelCoordinates
    (
        const IBakeInputSystem * pSystem
    ) const


    Obtains reference to an array of debug pixel coordinates for a given system.


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual Geo::s32 Enlighten::IBake::RunEnlightenSolver


    public: Geo::s32 RunEnlightenSolver
    (
        const IBakeInputRuntime * pRuntime,
        const IBakeRuntimeLighting *const * pLitMaterials,
        Geo::IGeoProgressProxy * progress,
        IBakeSolvedRuntime *& oSolvedRuntime
    )


    Runs the runtime radiosity solver for the IBakeInputRuntime, yielding data for the indirect baking.

    Parameters
    [in] pRuntime

    Runtime data from the Enlighten Precompute.

    [in] pLitMaterials

    The material objects created from the CreateRuntimeMaterials call; emissive channel contains baked light data.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [out] oSolvedRuntime

    The indirect lighting information from the Enlighten runtime.


    virtual void Enlighten::IBake::SetCpuGpuMode


    public: void SetCpuGpuMode
    (
        Geo::ECpuGpuMode mode
    )


    Sets the hardware mode for the Enlighten baking.


    virtual void Enlighten::IBake::SetCpuThreadMax


    public: void SetCpuThreadMax
    (
        Geo::s32 maxThreads
    )


    Sets the maximum number of threads that the Cpu mode will use.


    virtual void Enlighten::IBake::SetMaxConcurrentRays


    public: void SetMaxConcurrentRays
    (
        Geo::s32 totalRays
    )


    Sets the total number of rays that the baking will generate at one time. Set this only if you are concerned about memory pressure.


    virtual bool Enlighten::IBake::SetRaySetDumpFolder


    public: bool SetRaySetDumpFolder
    (
        const char * folder
    )


    Sets the folder to dump traced per-pixel rays to.


    virtual bool Enlighten::IBake::SetRootFolder


    public: bool SetRootFolder
    (
        const char * folder
    )


    Sets the root folder.


    virtual void Enlighten::IBake::SetStateDump


    public: void SetStateDump
    (
        EStateDump state
    )


    Sets the level of reproduction data saved by the IBake tasks.


    virtual bool Enlighten::IBake::SetStateDumpFolder


    public: bool SetStateDumpFolder
    (
        const char * folder
    )


    Sets the folder that shall contain reproduction data for the IBake tasks.


    virtual Geo::s32 Enlighten::IBake::UpdateProbeVisibilityBuffer


    public: Geo::s32 UpdateProbeVisibilityBuffer
    (
        const IPrecompInputProbeSet * pProbes,
        const IBakeSystemResource * pSystemResource,
        const IBakeTextureManager * pTexMgr,
        const IBakeInputLighting * pLighting,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeVisibilityBuffer *& ioVisBuffer
    )


    Updates (or creates from scratch) a light visibility buffer for use with probe lighting.

    The return value is as follows: 0 if the buffer was correctly updated 1 if the visibility was already up to date 2 if there was a failure updating the buffer

    If you want separate probe set values for each light, call this once for each light.

    Parameters
    [in] pProbes

    The probe set of interest.

    [in] pSystemResource

    All systems in the baking.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (eg. opacity textures). Can be NULL.

    [in] pLighting

    The lights for this system.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [inout] ioVisBuffer

    The calculated buffer. If you are updating an existing buffer, pass it in here.


    virtual Geo::s32 Enlighten::IBake::UpdateRuntimeLighting


    public: Geo::s32 UpdateRuntimeLighting
    (
        const IBakeInputSystem * pSystem,
        const IBakeTextureManager * pTexMgr,
        const IBakeVisibilityBuffer * pVisBuffer,
        const Geo::v128 * albedoDilatedPtr,
        const Geo::v128 * emissiveDilatedPtr,
        const IBakeInputProperties * pBakeProperties,
        Geo::IGeoProgressProxy * progress,
        IBakeRuntimeLighting * ioLighting
    )


    Copies lighting information from a lightmap into the IBakeRuntimeLighting of an Enlighten system.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (eg. normal textures). Can be NULL.

    [in] pVisBuffer

    The light visibility buffer, created from only the meshes included in the radiosity computation.

    [in] albedoDilatedPtr

    (optional) Additional albedo information, if not supplied we assume the material to be white, in gamma-2 format. This texture must have an alpha channel masking pixels that have geometry. The alpha values should be > 0.0 for rendered pixels and 0.0 for gutter pixels.

    [in] emissiveDilatedPtr

    (optional) Additional emissive information, if not supplied we assume the material to not be emissive. This texture must have an alpha channel masking pixels that have geometry. The alpha values should be > 0.0 for rendered pixels and 0.0 for gutter pixels.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [inout] ioLighting

    The Enlighten runtime TextureAlbedo textures.


    virtual Geo::s32 Enlighten::IBake::UpdateVisibilityBuffer


    public: Geo::s32 UpdateVisibilityBuffer
    (
        const IBakeInputSystem * pSystem,
        const IBakeSystemResource * pSystemResource,
        const IBakeTextureManager * pTexMgr,
        const IBakeInputLighting * pLighting,
        const IBakeInputProperties * pBakeProperties,
        bool target,
        Geo::IGeoProgressProxy * progress,
        IBakeVisibilityBuffer *& ioVisBuffer
    )


    Updates (or creates from scratch) a light visibility buffer.

    The return value is as follows: 0 if the buffer was correctly updated 1 if the visibility was already up to date 2 if there was a failure updating the buffer

    If you want separate textures for each light, call this once for each light.

    Parameters
    [in] pSystem

    The system of interest.

    [in] pSystemResource

    All systems in the baking.

    [in] pTexMgr

    A texture manager that provides textures used in the visibility stage (eg. opacity textures). Can be NULL.

    [in] pLighting

    The lights for this system.

    [in] pBakeProperties

    Controls all options for the Bake API, including texture size, unit scale, etc.

    [in] target

    Whether the system is included in the radiosity computation.

    [in] progress

    This object is updated during this function call to give feedback on progress.

    [inout] ioVisBuffer

    The calculated buffer. If you are updating an existing buffer, pass it in here.


    EStateDump


    public: enum EStateDump
    {
        esdNone,
        esdInputsOnly,
        esdAll
    }


    Controls the amount of reproduction data saved by the IBake tasks.

    enumerators
    esdNone

    Do not save any dump files.

    esdInputsOnly

    Save files containing the inputs provided by the user.

    esdAll

    Save files at the input to every task, including generated files.

    , multiple selections available,
    {"serverDuration": 10, "requestCorrelationId": "47c5c43d941642fead3a1590aa016c50"}