Atlassian uses cookies to improve your browsing experience, perform analytics and research, and conduct advertising. Accept all cookies to indicate that you agree to our use of cookies on your device. Atlassian cookies and tracking notice, (opens new window)

Enlighten API 3.10 Documentation
Results will update as you type.
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
  • class Enlighten InterpolatedPoint
  • class Enlighten InterpolationInputSet
  • class Enlighten IPppiTextureUpdateHandler
  • class Enlighten IPrecompBuildParameters
  • class Enlighten IPrecompCubeMapBuildParameters
  • class Enlighten IPrecompCubeMapCore
  • class Enlighten IPrecompDepthCubeMap
  • class Enlighten IPrecompGeneratedSystems
  • class Enlighten IPrecompInputCubeMap
  • class Enlighten IPrecompInputGeometry
  • class Enlighten IPrecompInputItemDependencies
  • class Enlighten IPrecompInputMesh
  • class Enlighten IPrecompInputProbeOctree
  • class Enlighten IPrecompInputProbeRegion
  • class Enlighten IPrecompInputProbeSet
  • class Enlighten IPrecompInputSystem
  • class Enlighten IPrecompMeshValidation
  • class Enlighten IPrecompOutputCubeMap
  • class Enlighten IPrecompOutputProbeOctree
    Calendars

You‘re viewing this with anonymous access, so some content might be blocked.
/
class Enlighten IGpuTextureAllocator

    This is the documentation for Enlighten.

    class Enlighten IGpuTextureAllocator

    Nov 21, 2019

    class Enlighten::IGpuTextureAllocator

    Interface which enables Enlighten to allocate GPU textures to hold the solved output.

    Functions

    Name Description
    Create(Geo::s32, Geo::s32, TextureFormat)

    Function for creating 2D textures for Enlighten lightmap output.

    Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat)

    Function for creating 3D textures for filterable light probe output.

    CreateCubeMap(Geo::s32, TextureFormat)

    Function for creating cube map textures for Enlighten cube map output.

    CreateRenderable(Geo::s32, Geo::s32, TextureFormat)

    Function for creating 2D textures that allow the Gpu to render to them.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create


    public: IGpuTexture * Create
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Function for creating 2D textures for Enlighten lightmap output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create3D


    public: IGpuTexture * Create3D
    (
        Geo::s32 width,
        Geo::s32 height,
        Geo::s32 depth,
        TextureFormat textureFormat
    )


    Function for creating 3D textures for filterable light probe output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateCubeMap


    public: IGpuTexture * CreateCubeMap
    (
        Geo::s32 faceWidth,
        TextureFormat textureFormat
    )


    Function for creating cube map textures for Enlighten cube map output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateRenderable


    public: IGpuTexture * CreateRenderable
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Function for creating 2D textures that allow the Gpu to render to them.

    , multiple selections available,
    {"serverDuration": 8, "requestCorrelationId": "f1f28723268c49e5b0a7bcda565017be"}