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Enlighten API 3.10 Documentation
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  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
  • class Enlighten InterpolatedPoint
  • class Enlighten InterpolationInputSet
  • class Enlighten IPppiTextureUpdateHandler
  • class Enlighten IPrecompBuildParameters
  • class Enlighten IPrecompCubeMapBuildParameters
  • class Enlighten IPrecompCubeMapCore
  • class Enlighten IPrecompDepthCubeMap
  • class Enlighten IPrecompGeneratedSystems
  • class Enlighten IPrecompInputCubeMap
  • class Enlighten IPrecompInputGeometry
  • class Enlighten IPrecompInputItemDependencies
  • class Enlighten IPrecompInputMesh
  • class Enlighten IPrecompInputProbeOctree
  • class Enlighten IPrecompInputProbeRegion
  • class Enlighten IPrecompInputProbeSet
  • class Enlighten IPrecompInputSystem
  • class Enlighten IPrecompMeshValidation
  • class Enlighten IPrecompOutputCubeMap
  • class Enlighten IPrecompOutputProbeOctree
  • class Enlighten IPrecompOutputProbeSet
  • class Enlighten IPrecompPackedGeometry
  • class Enlighten IPrecompPackedInstance
  • class Enlighten IPrecompPackedSystem
  • class Enlighten IPrecompProbeSetBuildParameters
  • class Enlighten IPrecompProbeSetRadiosity
  • class Enlighten IPrecompRadiosityNormalTexture
  • class Enlighten IPrecompSystemClustering
  • class Enlighten IPrecompSystemCompressedLightTransport
  • class Enlighten IPrecompSystemDependencies
  • class Enlighten IPrecompSystemDuster
  • class Enlighten IPrecompSystemLightTransport
  • class Enlighten IPrecompSystemPreClustering
  • class Enlighten IPrecompSystemRadiosity
  • class Enlighten IPrecompSystemsDependencies
  • class Enlighten IPrecompute
  • class Enlighten IPrecomputeLoaderCubeMap
  • class Enlighten IPrecomputeLoaderGeometry
  • class Enlighten IPrecomputeLoaderProbeSet
  • class Enlighten IPrecomputeLoaderSystem
  • class Enlighten IPrecompVolumeQuery
  • class Enlighten IProbeSetManager
  • class Enlighten IrradianceOutputDesc
  • class Enlighten ISystemSolutionSpace
  • class Enlighten IThreadGroup
    Calendars

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class Enlighten IPrecompBuildParameters

    This is the documentation for Enlighten.

    class Enlighten IPrecompBuildParameters

    Nov 21, 2019

    class Enlighten::IPrecompBuildParameters

    A class containing various parameters and dials for the system level precompute process.

    Variables

    Name Description
    const Geo::s32 kShadowFaceBack = 0

    Deprecated ShadowFace API.

    const Geo::s32 kShadowFaceBoth = -1

    Deprecated ShadowFace API.

    const Geo::s32 kShadowFaceFront = 1

    Deprecated ShadowFace API.

    const Geo::s32 kShadowFaceUseMaterialAPI = -2

    Deprecated ShadowFace API.

    Functions

    Name Description
    GetAlignedEdgeStitching()

    Whether to use edge stitching.

    GetBackFaceTolerance()

    Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces).

    GetClusterSize()

    The size of an input cluster.

    GetClusterTolerance()

    The strictness with which the geometry is voxelised during preclustering.

    GetComputeRayOriginOutput()

    General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport.

    GetCTDiv()

    Number of children per node in the cluster hierarchy.

    GetDefaultValues()

    Returns a set of build parameters representing the defaults.

    GetDependencyIncludedSystemDistance()

    Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions.

    GetDependencyLocalityDistance()

    Maximum distance at which a given system will be considered local.

    GetDependencyVisibilityThreshold()

    Do not consider a system as a dependency if its visibility is smaller than the threshold.

    GetDirectionalIrradiance()

    Whether to generate directional irradiance output.

    GetDirectionalVisibilityDirectionsPerByte()

    Number of visibility samples to store per byte for precomputed directional visibility.

    GetDirectionalVisibilitySlices()

    Number of vertical sphere slices for precomputed directional visibility storage.

    GetEdgeStitching()

    Whether to use edge stitching.

    GetEdgeStitchingDistanceMultiplier()

    Maximum distance between edges for them to be stitchable, as a multiple of output pixel size.

    GetEnvironmentResolution()

    The resolution for each face of the environment map.

    GetExcludeEnvironmentInPrimaryBounce()

    Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap.

    GetGenerateClusterProbeSampleOffsets()

    Whether to generate per cluster offsets for sampling probes.

    GetHQVisWeight()

    High quality clustering visibility weighting.

    GetImportance()

    A relative importance multiplier for this system in the global light transport step.

    GetIrradianceBudget()

    The number of form factors to store per irradiance output sample.

    GetIrradiancePushOff()

    Push off for irradiance form factor rays, in cm.

    GetIrradianceQuality()

    The number of rays to cast for computing irradiance form factors.

    GetITBudget()

    Maximum number of clustering iterations.

    GetLCEpsilon()

    Clustering iteration termination error threshold.

    GetMaxSamples()

    Maximum number of input samples for a system.

    GetMaxSolutionSize()

    The maximum size of an output system, in pixels.

    GetMinSamples()

    Minimum number of input samples for a system.

    GetMinSolutionSize()

    The minimum size of an output system, in pixels.

    GetModellingTolerance()

    Radius controlling how close ray origins can be to other geometry, in cm.

    GetNSBudget()

    Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility.

    GetNumTerrainLODLevels()

    If terrain LODs are being generated, specifies how many LODs to generate.

    GetPixelStitching()

    Whether to use pixel stitching.

    GetPixelStitchingNormalDotProduct()

    Maximum dot product of normals for pixels to be stitchable.

    GetSafe16BitClustering()

    High quality clustering visibility weighting.

    GetSampleCullingThreshold()

    Threshold controlling input (duster) sample culling behaviour.

    GetSamplesPerCluster()

    The number of input samples per cluster.

    GetShadowFaces()

    Deprecated ShadowFace API.

    GetStitchingDistanceMultiplier()

    Maximum distance between charts for them to be stitchable, as a multiple of output pixel size.

    GetStitchingNormalDotProduct()

    Maximum dot product of normals for charts to be stitchable.

    GetTriangleCullingThreshold()

    Threshold controlling visibility-based cluster triangle culling behaviour.

    GetValidOverhangDistance()

    The valid overhang distance for mesh projection.

    GetViewsDisabled()

    Whether to disable viewsets.

    GetViewVoxelMultiplier()

    Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size.

    GetVisibilityThreshold()

    The error allowed for reducing the number of form factors for each spherical output sample.

    Load(Geo::IGeoInputStream &, Geo::u32)

    Load an instance of this class from an IGeoStream.

    RequiresTerrainLODs()

    Whether to create "terrain" LODs.

    RequiresTerrainPackingPadding()

    If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas.

    Save(Geo::IGeoStream &, Geo::u32)

    Save an instance of this class to an IGeoStream.

    SetAlignedEdgeStitching(bool)

    Whether to use edge stitching.

    SetBackFaceTolerance(float)

    Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces).

    SetClusterSize(float)

    The size of an input cluster.

    SetClusterTolerance(float)

    The strictness with which the geometry is voxelised during preclustering.

    SetComputeRayOriginOutput(bool)

    General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport.

    SetCTDiv(float)

    Number of children per node in the cluster hierarchy.

    SetDependencyIncludedSystemDistance(float)

    Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions.

    SetDependencyLocalityDistance(float)

    Maximum distance at which a given system will be considered local.

    SetDependencyVisibilityThreshold(float)

    Do not consider a system as a dependency if its visibility is smaller than the threshold.

    SetDirectionalIrradiance(bool)

    Whether to generate directional irradiance output.

    SetDirectionalVisibilityDirectionsPerByte(Geo::s32)

    Number of visibility samples to store per byte for precomputed directional visibility.

    SetDirectionalVisibilitySlices(Geo::s32)

    Number of vertical sphere slices for precomputed directional visibility storage.

    SetEdgeStitching(bool)

    Whether to use edge stitching.

    SetEdgeStitchingDistanceMultiplier(float)

    Maximum distance between edges for them to be stitchable, as a multiple of output pixel size.

    SetEnvironmentResolution(Geo::s32)

    The resolution for each face of the environment map.

    SetExcludeEnvironmentInPrimaryBounce(bool)

    Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap.

    SetGenerateClusterProbeSampleOffsets(bool)

    Whether to generate per cluster offsets for sampling probes.

    SetHQVisWeight(float)

    High quality clustering visibility weighting.

    SetImportance(float)

    A relative importance multiplier for this system in the global light transport step.

    SetIrradianceBudget(Geo::s32)

    The number of form factors to store per irradiance output sample.

    SetIrradiancePushOff(float)

    Push off for irradiance form factor rays, in cm.

    SetIrradianceQuality(Geo::s32)

    The number of rays to cast for computing irradiance form factors.

    SetITBudget(Geo::s32)

    Maximum number of clustering iterations.

    SetLCEpsilon(float)

    Clustering iteration termination error threshold.

    SetMaxSamples(Geo::s32)

    Maximum number of input samples for a system.

    SetMaxSolutionSize(Geo::s32, Geo::s32)

    The maximum size of an output system, in pixels.

    SetMinSamples(Geo::s32)

    Minimum number of input samples for a system.

    SetMinSolutionSize(Geo::s32, Geo::s32)

    The minimum size of an output system, in pixels.

    SetModellingTolerance(float)

    Radius controlling how close ray origins can be to other geometry, in cm.

    SetNSBudget(Geo::s32)

    Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility.

    SetNumTerrainLODLevels(Geo::s32)

    If terrain LODs are being generated, specifies how many LODs to generate.

    SetPixelStitching(bool)

    Whether to use pixel stitching.

    SetPixelStitchingNormalDotProduct(float)

    Maximum dot product of normals for pixels to be stitchable.

    SetRequiresTerrainLODs(bool)

    Whether to create "terrain" LODs.

    SetRequiresTerrainPackingPadding(bool)

    If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas.

    SetSafe16BitClustering(bool)

    Whether to enforce that clustering creates no more than 65535 clusters such that a cluster index will fit in an unsigned integer.

    SetSampleCullingThreshold(float)

    Threshold controlling input (duster) sample culling behaviour.

    SetSamplesPerCluster(Geo::s32)

    The number of input samples per cluster.

    SetShadowFaces(Geo::s32)

    Deprecated ShadowFace API.

    SetStitchingDistanceMultiplier(float)

    Maximum distance between charts for them to be stitchable, as a multiple of output pixel size.

    SetStitchingNormalDotProduct(float)

    Maximum dot product of normals for charts to be stitchable.

    SetTriangleCullingThreshold(float)

    Threshold controlling visibility-based cluster triangle culling behaviour.

    SetValidOverhangDistance(Geo::s32)

    The valid overhang distance for mesh projection.

    SetViewsDisabled(bool)

    Whether to disable viewsets.

    SetViewVoxelMultiplier(float)

    Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size.

    SetVisibilityThreshold(float)

    The error allowed for reducing the number of form factors for each spherical output sample.


    virtual bool Enlighten::IPrecompBuildParameters::GetAlignedEdgeStitching


    public: bool GetAlignedEdgeStitching() const


    Whether to use edge stitching.


    virtual float Enlighten::IPrecompBuildParameters::GetBackFaceTolerance


    public: float GetBackFaceTolerance() const


    Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces).


    virtual float Enlighten::IPrecompBuildParameters::GetClusterSize


    public: float GetClusterSize() const


    The size of an input cluster.


    virtual float Enlighten::IPrecompBuildParameters::GetClusterTolerance


    public: float GetClusterTolerance() const


    The strictness with which the geometry is voxelised during preclustering.


    virtual bool Enlighten::IPrecompBuildParameters::GetComputeRayOriginOutput


    public: bool GetComputeRayOriginOutput() const


    General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport.

    Ray origin output is useful for debugging radiosity issues. The default value is false.


    virtual float Enlighten::IPrecompBuildParameters::GetCTDiv


    public: float GetCTDiv() const


    Number of children per node in the cluster hierarchy.


    static const IPrecompBuildParameters* Enlighten::IPrecompBuildParameters::GetDefaultValues


    public: const IPrecompBuildParameters * GetDefaultValues()


    Returns a set of build parameters representing the defaults.


    virtual float Enlighten::IPrecompBuildParameters::GetDependencyIncludedSystemDistance


    public: float GetDependencyIncludedSystemDistance() const


    Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions.

    All systems whose bounding boxes intersect this expanded bounding box will be fully represented in ray tracing when calculating dependencies. Other systems will be represented as bounding boxes only.


    virtual float Enlighten::IPrecompBuildParameters::GetDependencyLocalityDistance


    public: float GetDependencyLocalityDistance() const


    Maximum distance at which a given system will be considered local.


    virtual float Enlighten::IPrecompBuildParameters::GetDependencyVisibilityThreshold


    public: float GetDependencyVisibilityThreshold() const


    Do not consider a system as a dependency if its visibility is smaller than the threshold.

    Specify 0 to accept systems with any visibility.


    virtual bool Enlighten::IPrecompBuildParameters::GetDirectionalIrradiance


    public: bool GetDirectionalIrradiance() const


    Whether to generate directional irradiance output.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetDirectionalVisibilityDirectionsPerByte


    public: Geo::s32 GetDirectionalVisibilityDirectionsPerByte() const


    Number of visibility samples to store per byte for precomputed directional visibility.

    The default value is 4 (2 bits per direction). Valid values are 1,2,4 and 8. 8 produces the best compression, 1 the best quality. 4 produces the best size / quality balance.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetDirectionalVisibilitySlices


    public: Geo::s32 GetDirectionalVisibilitySlices() const


    Number of vertical sphere slices for precomputed directional visibility storage.

    The number of sampled visibility directions will be roughly the square of this number. Defaults to 27 (875 sampled directions). Valid values range between 2 and 64.


    virtual bool Enlighten::IPrecompBuildParameters::GetEdgeStitching


    public: bool GetEdgeStitching() const


    Whether to use edge stitching.


    virtual float Enlighten::IPrecompBuildParameters::GetEdgeStitchingDistanceMultiplier


    public: float GetEdgeStitchingDistanceMultiplier() const


    Maximum distance between edges for them to be stitchable, as a multiple of output pixel size.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetEnvironmentResolution


    public: Geo::s32 GetEnvironmentResolution() const


    The resolution for each face of the environment map.


    virtual bool Enlighten::IPrecompBuildParameters::GetExcludeEnvironmentInPrimaryBounce


    public: bool GetExcludeEnvironmentInPrimaryBounce() const


    Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap.


    virtual bool Enlighten::IPrecompBuildParameters::GetGenerateClusterProbeSampleOffsets


    public: bool GetGenerateClusterProbeSampleOffsets() const


    Whether to generate per cluster offsets for sampling probes.


    virtual float Enlighten::IPrecompBuildParameters::GetHQVisWeight


    public: float GetHQVisWeight() const


    High quality clustering visibility weighting.

    A value of 0 means that only position information is used for clustering, a value of 1 means only visibility information is used. Generally, a value close to 1 should be used..


    virtual float Enlighten::IPrecompBuildParameters::GetImportance


    public: float GetImportance() const


    A relative importance multiplier for this system in the global light transport step.

    The default value is 1.0. Higher values should only be used for area light geometry in its own dedicated system (which is known to be a bright source of illumination at precompute time). Setting a high importance will ensure that the area light geometry is retained during the light transport compression step. If you use a high importance multiplier, you should also ensure that area lights have as few clusters as possible.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetIrradianceBudget


    public: Geo::s32 GetIrradianceBudget() const


    The number of form factors to store per irradiance output sample.


    virtual float Enlighten::IPrecompBuildParameters::GetIrradiancePushOff


    public: float GetIrradiancePushOff() const


    Push off for irradiance form factor rays, in cm.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetIrradianceQuality


    public: Geo::s32 GetIrradianceQuality() const


    The number of rays to cast for computing irradiance form factors.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetITBudget


    public: Geo::s32 GetITBudget() const


    Maximum number of clustering iterations.


    virtual float Enlighten::IPrecompBuildParameters::GetLCEpsilon


    public: float GetLCEpsilon() const


    Clustering iteration termination error threshold.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetMaxSamples


    public: Geo::s32 GetMaxSamples() const


    Maximum number of input samples for a system.


    virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IPrecompBuildParameters::GetMaxSolutionSize


    public: Geo::GeoPair< Geo::s32, Geo::s32 > GetMaxSolutionSize() const


    The maximum size of an output system, in pixels.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetMinSamples


    public: Geo::s32 GetMinSamples() const


    Minimum number of input samples for a system.


    virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IPrecompBuildParameters::GetMinSolutionSize


    public: Geo::GeoPair< Geo::s32, Geo::s32 > GetMinSolutionSize() const


    The minimum size of an output system, in pixels.


    virtual float Enlighten::IPrecompBuildParameters::GetModellingTolerance


    public: float GetModellingTolerance() const


    Radius controlling how close ray origins can be to other geometry, in cm.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetNSBudget


    public: Geo::s32 GetNSBudget() const


    Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility.

    These visibilities are used by the clustering metric, triangle and input sample culling.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetNumTerrainLODLevels


    public: Geo::s32 GetNumTerrainLODLevels() const


    If terrain LODs are being generated, specifies how many LODs to generate.


    virtual bool Enlighten::IPrecompBuildParameters::GetPixelStitching


    public: bool GetPixelStitching() const


    Whether to use pixel stitching.


    virtual float Enlighten::IPrecompBuildParameters::GetPixelStitchingNormalDotProduct


    public: float GetPixelStitchingNormalDotProduct() const


    Maximum dot product of normals for pixels to be stitchable.


    virtual bool Enlighten::IPrecompBuildParameters::GetSafe16BitClustering


    public: bool GetSafe16BitClustering() const


    High quality clustering visibility weighting.

    A value of 0 means that only position information is used for clustering, a value of 1 means only visibility information is used. Generally, a value close to 1 should be used..


    virtual float Enlighten::IPrecompBuildParameters::GetSampleCullingThreshold


    public: float GetSampleCullingThreshold() const


    Threshold controlling input (duster) sample culling behaviour.

    If the visibility of the sample is less than this threshold the sample is culled. Visibility is defined as the fraction of visible front-faces over the number of samples used for visibility (NSBudget). A value of 0, turns off sample culling. A value of 1 rejects the sample if any back-face is visible.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetSamplesPerCluster


    public: Geo::s32 GetSamplesPerCluster() const


    The number of input samples per cluster.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetShadowFaces


    public: Geo::s32 GetShadowFaces() const


    Deprecated ShadowFace API.

    Which faces of the input geometry should block incoming light when calculating shadows for directional visibility. This is now a material setting, set on the m_ShadowfaceBehaviourType member of the Enlighten::PrecompMaterialInfo passed to IPrecompInputSystem::SetMaterialInfo(). To aid migration, values set with this deprecated API will be preferred over values set with the new material API. The default value is kShadowFaceUseMaterialAPI.


    virtual float Enlighten::IPrecompBuildParameters::GetStitchingDistanceMultiplier


    public: float GetStitchingDistanceMultiplier() const


    Maximum distance between charts for them to be stitchable, as a multiple of output pixel size.


    virtual float Enlighten::IPrecompBuildParameters::GetStitchingNormalDotProduct


    public: float GetStitchingNormalDotProduct() const


    Maximum dot product of normals for charts to be stitchable.


    virtual float Enlighten::IPrecompBuildParameters::GetTriangleCullingThreshold


    public: float GetTriangleCullingThreshold() const


    Threshold controlling visibility-based cluster triangle culling behaviour.

    If the visibility of the triangle is less than this threshold the triangle is rejected and not part of the clustering; thus it will get no input samples. Visibility is defined as the fraction of visible front-faces over the hemisphere of the cluster. A value of 0 turns off visibility-based cluster triangle culling. A value of 1 rejects the cluster triangle if any back-face is visible.


    virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetValidOverhangDistance


    public: Geo::s32 GetValidOverhangDistance() const


    The valid overhang distance for mesh projection.

    Controls the number of pixels that detail charts should be allowed to overhang target charts before we consider the overhang to be 'naughty' and appear in the DoDebugColouring output. The default is 1 pixel. Zero or negative numbers are valid and imply no overhang is valid.


    virtual bool Enlighten::IPrecompBuildParameters::GetViewsDisabled


    public: bool GetViewsDisabled() const


    Whether to disable viewsets.


    virtual float Enlighten::IPrecompBuildParameters::GetViewVoxelMultiplier


    public: float GetViewVoxelMultiplier() const


    Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size.


    virtual float Enlighten::IPrecompBuildParameters::GetVisibilityThreshold


    public: float GetVisibilityThreshold() const


    The error allowed for reducing the number of form factors for each spherical output sample.


    virtual bool Enlighten::IPrecompBuildParameters::Load


    public: bool Load
    (
        Geo::IGeoInputStream & stream,
        Geo::u32 section
    )


    Load an instance of this class from an IGeoStream.


    virtual bool Enlighten::IPrecompBuildParameters::RequiresTerrainLODs


    public: bool RequiresTerrainLODs() const


    Whether to create "terrain" LODs.


    virtual bool Enlighten::IPrecompBuildParameters::RequiresTerrainPackingPadding


    public: bool RequiresTerrainPackingPadding() const


    If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas.

    Setting to false enables world-space packing.


    virtual bool Enlighten::IPrecompBuildParameters::Save


    public: bool Save
    (
        Geo::IGeoStream & stream,
        Geo::u32 section
    ) const


    Save an instance of this class to an IGeoStream.


    virtual void Enlighten::IPrecompBuildParameters::SetAlignedEdgeStitching


    public: void SetAlignedEdgeStitching
    (
        bool b
    )


    Whether to use edge stitching.


    virtual void Enlighten::IPrecompBuildParameters::SetBackFaceTolerance


    public: void SetBackFaceTolerance
    (
        float v
    )


    Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces).


    virtual void Enlighten::IPrecompBuildParameters::SetClusterSize


    public: void SetClusterSize
    (
        float s
    )


    The size of an input cluster.


    virtual void Enlighten::IPrecompBuildParameters::SetClusterTolerance


    public: void SetClusterTolerance
    (
        float s
    )


    The strictness with which the geometry is voxelised during preclustering.


    virtual void Enlighten::IPrecompBuildParameters::SetComputeRayOriginOutput


    public: void SetComputeRayOriginOutput
    (
        bool b
    )


    General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport.

    Ray origin output is useful for debugging radiosity issues. The default value is false.


    virtual void Enlighten::IPrecompBuildParameters::SetCTDiv


    public: void SetCTDiv
    (
        float v
    )


    Number of children per node in the cluster hierarchy.


    virtual void Enlighten::IPrecompBuildParameters::SetDependencyIncludedSystemDistance


    public: void SetDependencyIncludedSystemDistance
    (
        float v
    )


    Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions.

    All systems whose bounding boxes intersect this expanded bounding box will be fully represented in ray tracing when calculating dependencies. Other systems will be represented as bounding boxes only.


    virtual void Enlighten::IPrecompBuildParameters::SetDependencyLocalityDistance


    public: void SetDependencyLocalityDistance
    (
        float v
    )


    Maximum distance at which a given system will be considered local.


    virtual void Enlighten::IPrecompBuildParameters::SetDependencyVisibilityThreshold


    public: void SetDependencyVisibilityThreshold
    (
        float v
    )


    Do not consider a system as a dependency if its visibility is smaller than the threshold.

    Specify 0 to accept systems with any visibility.


    virtual void Enlighten::IPrecompBuildParameters::SetDirectionalIrradiance


    public: void SetDirectionalIrradiance
    (
        bool b
    )


    Whether to generate directional irradiance output.


    virtual void Enlighten::IPrecompBuildParameters::SetDirectionalVisibilityDirectionsPerByte


    public: void SetDirectionalVisibilityDirectionsPerByte
    (
        Geo::s32 v
    )


    Number of visibility samples to store per byte for precomputed directional visibility.

    The default value is 4 (2 bits per direction). Valid values are 1,2,4 and 8. 8 produces the best compression, 1 the best quality. 4 produces the best size / quality balance.


    virtual void Enlighten::IPrecompBuildParameters::SetDirectionalVisibilitySlices


    public: void SetDirectionalVisibilitySlices
    (
        Geo::s32 v
    )


    Number of vertical sphere slices for precomputed directional visibility storage.

    The number of sampled visibility directions will be roughly the square of this number. Defaults to 27 (875 sampled directions). Valid values range between 2 and 64.


    virtual void Enlighten::IPrecompBuildParameters::SetEdgeStitching


    public: void SetEdgeStitching
    (
        bool b
    )


    Whether to use edge stitching.


    virtual void Enlighten::IPrecompBuildParameters::SetEdgeStitchingDistanceMultiplier


    public: void SetEdgeStitchingDistanceMultiplier
    (
        float v
    )


    Maximum distance between edges for them to be stitchable, as a multiple of output pixel size.


    virtual void Enlighten::IPrecompBuildParameters::SetEnvironmentResolution


    public: void SetEnvironmentResolution
    (
        Geo::s32 v
    )


    The resolution for each face of the environment map.


    virtual void Enlighten::IPrecompBuildParameters::SetExcludeEnvironmentInPrimaryBounce


    public: void SetExcludeEnvironmentInPrimaryBounce
    (
        bool b
    )


    Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap.


    virtual void Enlighten::IPrecompBuildParameters::SetGenerateClusterProbeSampleOffsets


    public: void SetGenerateClusterProbeSampleOffsets
    (
        bool b
    )


    Whether to generate per cluster offsets for sampling probes.


    virtual void Enlighten::IPrecompBuildParameters::SetHQVisWeight


    public: void SetHQVisWeight
    (
        float v
    )


    High quality clustering visibility weighting.

    A value of 0 means that only position information is used for clustering, a value of 1 means only visibility information is used. Generally, a value close to 1 should be used..


    virtual void Enlighten::IPrecompBuildParameters::SetImportance


    public: void SetImportance
    (
        float s
    )


    A relative importance multiplier for this system in the global light transport step.

    The default value is 1.0. Higher values should only be used for area light geometry in its own dedicated system (which is known to be a bright source of illumination at precompute time). Setting a high importance will ensure that the area light geometry is retained during the light transport compression step. If you use a high importance multiplier, you should also ensure that area lights have as few clusters as possible.


    virtual void Enlighten::IPrecompBuildParameters::SetIrradianceBudget


    public: void SetIrradianceBudget
    (
        Geo::s32 v
    )


    The number of form factors to store per irradiance output sample.


    virtual void Enlighten::IPrecompBuildParameters::SetIrradiancePushOff


    public: void SetIrradiancePushOff
    (
        float v
    )


    Push off for irradiance form factor rays, in cm.


    virtual void Enlighten::IPrecompBuildParameters::SetIrradianceQuality


    public: void SetIrradianceQuality
    (
        Geo::s32 v
    )


    The number of rays to cast for computing irradiance form factors.


    virtual void Enlighten::IPrecompBuildParameters::SetITBudget


    public: void SetITBudget
    (
        Geo::s32 v
    )


    Maximum number of clustering iterations.


    virtual void Enlighten::IPrecompBuildParameters::SetLCEpsilon


    public: void SetLCEpsilon
    (
        float v
    )


    Clustering iteration termination error threshold.


    virtual void Enlighten::IPrecompBuildParameters::SetMaxSamples


    public: void SetMaxSamples
    (
        Geo::s32 max
    )


    Maximum number of input samples for a system.


    virtual void Enlighten::IPrecompBuildParameters::SetMaxSolutionSize


    public: void SetMaxSolutionSize
    (
        Geo::s32 x,
        Geo::s32 y
    )


    The maximum size of an output system, in pixels.


    virtual void Enlighten::IPrecompBuildParameters::SetMinSamples


    public: void SetMinSamples
    (
        Geo::s32 min
    )


    Minimum number of input samples for a system.


    virtual void Enlighten::IPrecompBuildParameters::SetMinSolutionSize


    public: void SetMinSolutionSize
    (
        Geo::s32 x,
        Geo::s32 y
    )


    The minimum size of an output system, in pixels.


    virtual void Enlighten::IPrecompBuildParameters::SetModellingTolerance


    public: void SetModellingTolerance
    (
        float v
    )


    Radius controlling how close ray origins can be to other geometry, in cm.


    virtual void Enlighten::IPrecompBuildParameters::SetNSBudget


    public: void SetNSBudget
    (
        Geo::s32 v
    )


    Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility.

    These visibilities are used by the clustering metric, triangle and input sample culling.


    virtual void Enlighten::IPrecompBuildParameters::SetNumTerrainLODLevels


    public: void SetNumTerrainLODLevels
    (
        Geo::s32 v
    )


    If terrain LODs are being generated, specifies how many LODs to generate.


    virtual void Enlighten::IPrecompBuildParameters::SetPixelStitching


    public: void SetPixelStitching
    (
        bool b
    )


    Whether to use pixel stitching.


    virtual void Enlighten::IPrecompBuildParameters::SetPixelStitchingNormalDotProduct


    public: void SetPixelStitchingNormalDotProduct
    (
        float v
    )


    Maximum dot product of normals for pixels to be stitchable.


    virtual void Enlighten::IPrecompBuildParameters::SetRequiresTerrainLODs


    public: void SetRequiresTerrainLODs
    (
        bool b
    )


    Whether to create "terrain" LODs.


    virtual void Enlighten::IPrecompBuildParameters::SetRequiresTerrainPackingPadding


    public: void SetRequiresTerrainPackingPadding
    (
        bool b
    )


    If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas.

    Setting to false enables world-space packing.


    virtual void Enlighten::IPrecompBuildParameters::SetSafe16BitClustering


    public: void SetSafe16BitClustering
    (
        bool v
    )


    Whether to enforce that clustering creates no more than 65535 clusters such that a cluster index will fit in an unsigned integer.


    virtual void Enlighten::IPrecompBuildParameters::SetSampleCullingThreshold


    public: void SetSampleCullingThreshold
    (
        float v
    )


    Threshold controlling input (duster) sample culling behaviour.

    If the visibility of the sample is less than this threshold the sample is culled. Visibility is defined as the fraction of visible front-faces over the number of samples used for visibility (NSBudget). A value of 0, turns off sample culling. A value of 1 rejects the sample if any back-face is visible.


    virtual void Enlighten::IPrecompBuildParameters::SetSamplesPerCluster


    public: void SetSamplesPerCluster
    (
        Geo::s32 v
    )


    The number of input samples per cluster.


    virtual void Enlighten::IPrecompBuildParameters::SetShadowFaces


    public: void SetShadowFaces
    (
        Geo::s32 shadowFaces
    )


    Deprecated ShadowFace API.

    Which faces of the input geometry should block incoming light when calculating shadows for directional visibility. This is now a material setting, set on the m_ShadowfaceBehaviourType member of the Enlighten::PrecompMaterialInfo passed to IPrecompInputSystem::SetMaterialInfo(). To aid migration, values set with this deprecated API will be preferred over values set with the new material API. The default value is kShadowFaceUseMaterialAPI.


    virtual void Enlighten::IPrecompBuildParameters::SetStitchingDistanceMultiplier


    public: void SetStitchingDistanceMultiplier
    (
        float v
    )


    Maximum distance between charts for them to be stitchable, as a multiple of output pixel size.


    virtual void Enlighten::IPrecompBuildParameters::SetStitchingNormalDotProduct


    public: void SetStitchingNormalDotProduct
    (
        float v
    )


    Maximum dot product of normals for charts to be stitchable.


    virtual void Enlighten::IPrecompBuildParameters::SetTriangleCullingThreshold


    public: void SetTriangleCullingThreshold
    (
        float v
    )


    Threshold controlling visibility-based cluster triangle culling behaviour.

    If the visibility of the triangle is less than this threshold the triangle is rejected and not part of the clustering; thus it will get no input samples. Visibility is defined as the fraction of visible front-faces over the hemisphere of the cluster. A value of 0 turns off visibility-based cluster triangle culling. A value of 1 rejects the cluster triangle if any back-face is visible.


    virtual void Enlighten::IPrecompBuildParameters::SetValidOverhangDistance


    public: void SetValidOverhangDistance
    (
        Geo::s32 v
    )


    The valid overhang distance for mesh projection.

    Controls the number of pixels that detail charts should be allowed to overhang target charts before we consider the overhang to be 'naughty' and appear in the DoDebugColouring output. The default is 1 pixel. Zero or negative numbers are valid and imply no overhang is valid.


    virtual void Enlighten::IPrecompBuildParameters::SetViewsDisabled


    public: void SetViewsDisabled
    (
        bool b
    )


    Whether to disable viewsets.


    virtual void Enlighten::IPrecompBuildParameters::SetViewVoxelMultiplier


    public: void SetViewVoxelMultiplier
    (
        float v
    )


    Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size.


    virtual void Enlighten::IPrecompBuildParameters::SetVisibilityThreshold


    public: void SetVisibilityThreshold
    (
        float v
    )


    The error allowed for reducing the number of form factors for each spherical output sample.

    , multiple selections available,
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