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Enlighten API 3.10 Documentation
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  • class Enlighten ExporterScene
  • class Enlighten ExporterTransform
  • class Enlighten FitModel
  • class Enlighten FixedTimeLimiter
  • class Enlighten Fp16CpuTextureSampler
  • class Enlighten FrustumLight
  • class Enlighten FunctorCommand
  • class Enlighten GenericColourBuffer
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
  • class Enlighten InterpolatedPoint
  • class Enlighten InterpolationInputSet
  • class Enlighten IPppiTextureUpdateHandler
  • class Enlighten IPrecompBuildParameters
  • class Enlighten IPrecompCubeMapBuildParameters
  • class Enlighten IPrecompCubeMapCore
  • class Enlighten IPrecompDepthCubeMap
  • class Enlighten IPrecompGeneratedSystems
  • class Enlighten IPrecompInputCubeMap
  • class Enlighten IPrecompInputGeometry
  • class Enlighten IPrecompInputItemDependencies
    Calendars

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class Enlighten IBakeOutputSystemVisibility

    This is the documentation for Enlighten.

    class Enlighten IBakeOutputSystemVisibility

    Nov 21, 2019

    class Enlighten::IBakeOutputSystemVisibility

        └>Geo::IGeoSerialisable
            └>Geo::IGeoReleasable

    Baking output for per light visibility.

    Functions

    Name Description
    Create()

    Create a new IBakeOutputSystemVisibility.

    GetFullName()

    Get the lightmap name.

    GetOutputTexture()

    Get the result of the baking into a Geo::GeoFp16Texture texture.

    Load(IGeoInputStream &, Geo::u32)

    Load an instance of this class from an IGeoInputStream.

    Release()

    Free this object that was created within the Enlighten libraries.

    Save(IGeoStream &, Geo::u32)

    Save an instance of this class to an IGeoStream.


    static IBakeOutputSystemVisibility* Enlighten::IBakeOutputSystemVisibility::Create


    public: IBakeOutputSystemVisibility * Create()


    Create a new IBakeOutputSystemVisibility.


    virtual const char* Enlighten::IBakeOutputSystemVisibility::GetFullName


    public: const char * GetFullName() const


    Get the lightmap name.


    virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemVisibility::GetOutputTexture


    public: Geo::GeoFp16Texture * GetOutputTexture() const


    Get the result of the baking into a Geo::GeoFp16Texture texture.


    virtual bool Geo::IGeoSerialisable::Load


    public: bool Load
    (
        IGeoInputStream & stream,
        Geo::u32 section
    )


    Load an instance of this class from an IGeoInputStream.

    The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual bool Geo::IGeoSerialisable::Save


    public: bool Save
    (
        IGeoStream & stream,
        Geo::u32 section
    ) const


    Save an instance of this class to an IGeoStream.

    The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.

    , multiple selections available,
    {"serverDuration": 11, "requestCorrelationId": "09738f8c1acf49ee8e59cc59bfdbfd5b"}