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Enlighten API 3.10 Documentation
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  • class Enlighten DynamicMaterialWorkspace
  • class Enlighten DynamicObject
  • class Enlighten EnlightenDataBlock
  • class Enlighten EnlightenProfile
  • class Enlighten EnlightenTask
  • class Enlighten EntireProbeSetTask
  • class Enlighten EnvironmentLightMeta
  • class Enlighten ExcludedInstance
  • class Enlighten ExporterCubemap
  • class Enlighten ExporterGeom
  • class Enlighten ExporterGlobalParameters
  • class Enlighten ExporterInstanceParameters
  • class Enlighten ExporterLineWriter
  • class Enlighten ExporterMesh
  • class Enlighten ExporterPaths
  • class Enlighten ExporterProbeRegion
  • class Enlighten ExporterProbeVolume
  • class Enlighten ExporterScene
  • class Enlighten ExporterTransform
  • class Enlighten FitModel
  • class Enlighten FixedTimeLimiter
  • class Enlighten Fp16CpuTextureSampler
  • class Enlighten FrustumLight
  • class Enlighten FunctorCommand
  • class Enlighten GenericColourBuffer
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
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class Enlighten IBakeInputGeometryUvs

    This is the documentation for Enlighten.

    class Enlighten IBakeInputGeometryUvs

    Nov 21, 2019

    class Enlighten::IBakeInputGeometryUvs

        └>Geo::IGeoSerialisable
            └>Geo::IGeoReleasable

    Interface for providing tangents for the geometry.

    Functions

    Name Description
    AddMesh(Geo::GeoGuid, Geo::s32, IBakeInputMeshUvs *)

    Add the tangents of the mesh with the given index.

    Create()

    Create a new IBakeInputGeometryTangents object.

    GetGeometryGuid()

    Gets the GUID of the geometry.

    GetMeshUvs(Geo::GeoGuid, Geo::s32)

    Retrieve the mesh UVs given an index.

    Load(IGeoInputStream &, Geo::u32)

    Load an instance of this class from an IGeoInputStream.

    MoveMeshes(IBakeInputGeometryUvs *)

    Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.

    Release()

    Free this object that was created within the Enlighten libraries.

    Save(IGeoStream &, Geo::u32)

    Save an instance of this class to an IGeoStream.

    SetGeometryGuid(Geo::GeoGuid)

    Sets the GUID of the geometry.


    virtual bool Enlighten::IBakeInputGeometryUvs::AddMesh


    public: bool AddMesh
    (
        Geo::GeoGuid instanceId,
        Geo::s32 index,
        IBakeInputMeshUvs * mesh
    )


    Add the tangents of the mesh with the given index.


    static IBakeInputGeometryUvs* Enlighten::IBakeInputGeometryUvs::Create


    public: IBakeInputGeometryUvs * Create()


    Create a new IBakeInputGeometryTangents object.


    virtual Geo::GeoGuid Enlighten::IBakeInputGeometryUvs::GetGeometryGuid


    public: Geo::GeoGuid GetGeometryGuid() const


    Gets the GUID of the geometry.


    virtual const IBakeInputMeshUvs* Enlighten::IBakeInputGeometryUvs::GetMeshUvs


    public: const IBakeInputMeshUvs * GetMeshUvs
    (
        Geo::GeoGuid instanceId,
        Geo::s32 meshIdx
    ) const


    Retrieve the mesh UVs given an index.


    virtual bool Geo::IGeoSerialisable::Load


    public: bool Load
    (
        IGeoInputStream & stream,
        Geo::u32 section
    )


    Load an instance of this class from an IGeoInputStream.

    The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


    virtual bool Enlighten::IBakeInputGeometryUvs::MoveMeshes


    public: bool MoveMeshes
    (
        IBakeInputGeometryUvs * other
    )


    Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual bool Geo::IGeoSerialisable::Save


    public: bool Save
    (
        IGeoStream & stream,
        Geo::u32 section
    ) const


    Save an instance of this class to an IGeoStream.

    The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


    virtual void Enlighten::IBakeInputGeometryUvs::SetGeometryGuid


    public: void SetGeometryGuid
    (
        Geo::GeoGuid guid
    )


    Sets the GUID of the geometry.

    , multiple selections available,
    {"serverDuration": 10, "requestCorrelationId": "cb70a0be2a724f2cb5dc5f451bbc5114"}