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Enlighten API 3.10 Documentation
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  • class Enlighten EnvironmentLightMeta
  • class Enlighten ExcludedInstance
  • class Enlighten ExporterCubemap
  • class Enlighten ExporterGeom
  • class Enlighten ExporterGlobalParameters
  • class Enlighten ExporterInstanceParameters
  • class Enlighten ExporterLineWriter
  • class Enlighten ExporterMesh
  • class Enlighten ExporterPaths
  • class Enlighten ExporterProbeRegion
  • class Enlighten ExporterProbeVolume
  • class Enlighten ExporterScene
  • class Enlighten ExporterTransform
  • class Enlighten FitModel
  • class Enlighten FixedTimeLimiter
  • class Enlighten Fp16CpuTextureSampler
  • class Enlighten FrustumLight
  • class Enlighten FunctorCommand
  • class Enlighten GenericColourBuffer
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
    Calendars

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class Enlighten IBakeInputProperties

    This is the documentation for Enlighten.

    class Enlighten IBakeInputProperties

    Nov 21, 2019

    class Enlighten::IBakeInputProperties

        └>Geo::IGeoSerialisable
            └>Geo::IGeoReleasable

    Bake properties class, used by calculation tasks to hold global and task specific data.

    Functions

    Name Description
    Create()

    Creates a new IBakeInputProperties.

    GetAOCullingThreshold()

    The AO culling threshold.

    GetAODistance()

    The AO cutoff distance in your modelling units.

    GetAOMaxAntiAliasingSamples()

    The maximum number of times to super sample a pixel to remove aliasing for AO.

    GetAOQuality()

    The number of rays to cast for computing AO.

    GetBackFaceTolerance()

    Tolerance of ratio of samples up to which hitting invalid faces is still considered acceptable.

    GetEnableDirectionalIrradiance()

    Enables generation of directional irradiance maps used for relighting of normal mapped geometry.

    GetEnableFinalGather()

    Enables final gather as a high-quality alternative to upsampling.

    GetEnableLegacyRelighting()

    Enables use of the legacy surface relighting model.

    GetFinalGatherNumSamples()

    The number of samples to cast rays from for each output pixel during final gather.

    GetFinalGatherPostFiltering()

    Perform filtering after final gather to remove noise.

    GetFinalGatherQuality()

    The number of rays to cast for each output pixel during final gather.

    GetFinalGatherTransparency()

    Enable the evaluation of transparency during final gather.

    GetGuid()

    Every IBakeInputProperties object needs to be assigned a globally unique identifier.

    GetMaxAntiAliasingSamples()

    The maximum number of times to super sample a pixel to remove aliasing.

    GetMaxLightSamples()

    The maximum number of times to super sample an area light to capture soft shadowing effects.

    GetNumProbeInterpolants()

    The maximum number of probes to use when interpolating probes for bounding box corners when lifting indirect lighting from probes into lightmaps.

    GetOutputIsIntensity()

    Should we generate intenstiy values instead of irradiance values in light maps.

    GetOutputType()

    What type of output is offered by this bakesystem.

    GetPackUVs()

    Should we pack all instances in this bakesystem.

    GetPostProcessingFilterSize()

    Set the size for a post-processing filter applied to the baked direct lighting.

    GetPushOff()

    The amount to push off geometry for ray tracing, in your modelling units.

    GetResolution()

    The resolution of the output, in pixels.

    GetShadowFaces()

    Deprecated: Which faces of the input geometry should block incoming light (for calculating shadows for directional visibility and/or baking direct light).

    GetSolverDisableEmissive()

    Whether to use emissive lighting for the radiosity.

    GetSolverForceWhiteAlbedo()

    Force using white albedo for radiosity computations.

    GetTileCullingThreshold()

    The IBakeVisibilityBuffer created for baking direct light maps will cull tiles if their visibility is too low.

    GetVisibilityAwareUpsampling()

    Enables visibility aware upsampling.

    Load(IGeoInputStream &, Geo::u32)

    Load an instance of this class from an IGeoInputStream.

    Release()

    Free this object that was created within the Enlighten libraries.

    Save(IGeoStream &, Geo::u32)

    Save an instance of this class to an IGeoStream.

    SetAOCullingThreshold(float)

    The AO culling threshold.

    SetAODistance(float)

    The AO cutoff distance in your modelling units.

    SetAOMaxAntiAliasingSamples(Geo::s32)

    The maximum number of times to super sample a pixel to remove aliasing for AO.

    SetAOQuality(Geo::s32)

    The number of rays to cast for computing AO.

    SetBackFaceTolerance(float)

    Tolerance of ratio of samples up to which hitting invalid faces is still considered acceptable.

    SetEnableDirectionalIrradiance(bool)

    Enables generation of directional irradiance maps used for relighting of normal mapped geometry.

    SetEnableFinalGather(bool)

    Enables final gather as a high-quality alternative to upsampling.

    SetEnableLegacyRelighting(bool)

    Enables use of the legacy surface relighting model.

    SetFinalGatherNumSamples(Geo::s32)

    The number of samples to cast rays from for each output pixel during final gather.

    SetFinalGatherPostFiltering(bool)

    Perform filtering after final gather to remove noise.

    SetFinalGatherQuality(Geo::s32)

    The number of rays to cast for each output pixel during final gather.

    SetFinalGatherTransparency(bool)

    Enable the evaluation of transparency during final gather.

    SetGuid(Geo::GeoGuid)

    Every IBakeInputProperties object needs to be assigned a globally unique identifier.

    SetMaxAntiAliasingSamples(Geo::s32)

    The maximum number of times to super sample a pixel to remove aliasing.

    SetMaxLightSamples(Geo::s32)

    The maximum number of times to super sample an area light to capture soft shadowing effects.

    SetNumProbeInterpolants(Geo::s32)

    The maximum number of probes to use when interpolating probes for bounding box corners when lifting indirect lighting from probes into lightmaps.

    SetOutputIsIntensity(bool)

    Should we generate intenstiy values instead of irradiance values in light maps.

    SetOutputType(Enlighten::EBakeType)

    What type of output is offered by this bakesystem.

    SetPackUVs(bool)

    Should we pack all instances in this bakesystem.

    SetPostProcessingFilterSize(Geo::s32)

    Set the size for a post-processing filter applied to the baked direct lighting.

    SetPushOff(float)

    The amount to push off geometry for ray tracing, in your modelling units.

    SetResolution(Geo::s32, Geo::s32)

    The resolution of the output, in pixels.

    SetShadowFaces(Geo::s32)

    Deprecated: Which faces of the input geometry should block incoming light (for calculating shadows for directional visibility and/or baking direct light).

    SetSolverDisableEmissive(bool)

    Whether to use emissive lighting for the radiosity.

    SetSolverForceWhiteAlbedo(bool)

    Force using white albedo for radiosity computations.

    SetTileCullingThreshold(float)

    The IBakeVisibilityBuffer created for baking direct light maps will cull tiles if their visibility is too low.

    SetVisibilityAwareUpsampling(bool)

    Enables visibility aware upsampling.

    Variables

    Name Description
    const Geo::s32 kShadowFaceBack = 0

    Shadows are cast when the back face points towards the light.

    const Geo::s32 kShadowFaceBoth = -1

    Shadows are always cast.

    const Geo::s32 kShadowFaceBothWithInvalidBack = 2

    Similar to kShadowFaceBoth but marks back face shadows as 'invalid'.

    const Geo::s32 kShadowFaceFront = 1

    Shadows are cast when the front face points towards the light.

    const Geo::s32 kShadowFaceUseMaterialAPI = -2

    Deprecated.


    static IBakeInputProperties* Enlighten::IBakeInputProperties::Create


    public: IBakeInputProperties * Create()


    Creates a new IBakeInputProperties.


    virtual float Enlighten::IBakeInputProperties::GetAOCullingThreshold


    public: float GetAOCullingThreshold() const


    The AO culling threshold.

    If the proportion of frontface hits is less than this value the pixel is rejected and interpolated from nearby samples.


    virtual float Enlighten::IBakeInputProperties::GetAODistance


    public: float GetAODistance() const


    The AO cutoff distance in your modelling units.

    Hits closer than this value is assume to be occluded.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetAOMaxAntiAliasingSamples


    public: Geo::s32 GetAOMaxAntiAliasingSamples() const


    The maximum number of times to super sample a pixel to remove aliasing for AO.

    Increasing this value does not increase baking times as the number of rays is only defined by the AO quality. Effectively this parameters controlls how to distribute the rays in the baking pixel. The default is 16, which gives good results.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetAOQuality


    public: Geo::s32 GetAOQuality() const


    The number of rays to cast for computing AO.


    virtual float Enlighten::IBakeInputProperties::GetBackFaceTolerance


    public: float GetBackFaceTolerance() const


    Tolerance of ratio of samples up to which hitting invalid faces is still considered acceptable.

    The default is 0.9. Note that invalid faces need to have their ShadowFace attribute set to invalid.


    virtual bool Enlighten::IBakeInputProperties::GetEnableDirectionalIrradiance


    public: bool GetEnableDirectionalIrradiance() const


    Enables generation of directional irradiance maps used for relighting of normal mapped geometry.

    Enabled by default.


    virtual bool Enlighten::IBakeInputProperties::GetEnableFinalGather


    public: bool GetEnableFinalGather() const


    Enables final gather as a high-quality alternative to upsampling.

    Disabled by default.


    virtual bool Enlighten::IBakeInputProperties::GetEnableLegacyRelighting


    public: bool GetEnableLegacyRelighting() const


    Enables use of the legacy surface relighting model.

    Disabled by default.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetFinalGatherNumSamples


    public: Geo::s32 GetFinalGatherNumSamples() const


    The number of samples to cast rays from for each output pixel during final gather.


    virtual bool Enlighten::IBakeInputProperties::GetFinalGatherPostFiltering


    public: bool GetFinalGatherPostFiltering() const


    Perform filtering after final gather to remove noise.

    Enabled by default.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetFinalGatherQuality


    public: Geo::s32 GetFinalGatherQuality() const


    The number of rays to cast for each output pixel during final gather.


    virtual bool Enlighten::IBakeInputProperties::GetFinalGatherTransparency


    public: bool GetFinalGatherTransparency() const


    Enable the evaluation of transparency during final gather.

    Results might be inconsistent with real-time output. Disabled by default.


    virtual Geo::GeoGuid Enlighten::IBakeInputProperties::GetGuid


    public: Geo::GeoGuid GetGuid() const


    Every IBakeInputProperties object needs to be assigned a globally unique identifier.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetMaxAntiAliasingSamples


    public: Geo::s32 GetMaxAntiAliasingSamples() const


    The maximum number of times to super sample a pixel to remove aliasing.

    The default is 16, which gives good results.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetMaxLightSamples


    public: Geo::s32 GetMaxLightSamples() const


    The maximum number of times to super sample an area light to capture soft shadowing effects.

    The default is 32, which gives good results in most cases. You may need to increase this for larger area light sources.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetNumProbeInterpolants


    public: Geo::s32 GetNumProbeInterpolants() const


    The maximum number of probes to use when interpolating probes for bounding box corners when lifting indirect lighting from probes into lightmaps.

    The default is 8, which gives good results. You may need to decrease this when using sparse probes or probes laid out in grids or single rows.


    virtual bool Enlighten::IBakeInputProperties::GetOutputIsIntensity


    public: bool GetOutputIsIntensity() const


    Should we generate intenstiy values instead of irradiance values in light maps.


    virtual Enlighten::EBakeType Enlighten::IBakeInputProperties::GetOutputType


    public: Enlighten::EBakeType GetOutputType() const


    What type of output is offered by this bakesystem.


    virtual bool Enlighten::IBakeInputProperties::GetPackUVs


    public: bool GetPackUVs() const


    Should we pack all instances in this bakesystem.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetPostProcessingFilterSize


    public: Geo::s32 GetPostProcessingFilterSize() const


    Set the size for a post-processing filter applied to the baked direct lighting.

    The default is 0, which turns the filter off. The size is given in pixels.


    virtual float Enlighten::IBakeInputProperties::GetPushOff


    public: float GetPushOff() const


    The amount to push off geometry for ray tracing, in your modelling units.


    virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IBakeInputProperties::GetResolution


    public: Geo::GeoPair< Geo::s32, Geo::s32 > GetResolution() const


    The resolution of the output, in pixels.


    virtual Geo::s32 Enlighten::IBakeInputProperties::GetShadowFaces


    public: Geo::s32 GetShadowFaces() const


    Deprecated: Which faces of the input geometry should block incoming light (for calculating shadows for directional visibility and/or baking direct light).


    virtual bool Enlighten::IBakeInputProperties::GetSolverDisableEmissive


    public: bool GetSolverDisableEmissive() const


    Whether to use emissive lighting for the radiosity.


    virtual bool Enlighten::IBakeInputProperties::GetSolverForceWhiteAlbedo


    public: bool GetSolverForceWhiteAlbedo() const


    Force using white albedo for radiosity computations.


    virtual float Enlighten::IBakeInputProperties::GetTileCullingThreshold


    public: float GetTileCullingThreshold() const


    The IBakeVisibilityBuffer created for baking direct light maps will cull tiles if their visibility is too low.

    This parameter specifies the threshold. Please contact Enlighten support if you believe that this is causing issues.


    virtual bool Enlighten::IBakeInputProperties::GetVisibilityAwareUpsampling


    public: bool GetVisibilityAwareUpsampling() const


    Enables visibility aware upsampling.

    Only works when no detail meshes are used. Disabled by default.


    virtual bool Geo::IGeoSerialisable::Load


    public: bool Load
    (
        IGeoInputStream & stream,
        Geo::u32 section
    )


    Load an instance of this class from an IGeoInputStream.

    The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual bool Geo::IGeoSerialisable::Save


    public: bool Save
    (
        IGeoStream & stream,
        Geo::u32 section
    ) const


    Save an instance of this class to an IGeoStream.

    The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


    virtual void Enlighten::IBakeInputProperties::SetAOCullingThreshold


    public: void SetAOCullingThreshold
    (
        float s
    )


    The AO culling threshold.

    If the proportion of frontface hits is less than this value the pixel is rejected and interpolated from nearby samples.


    virtual void Enlighten::IBakeInputProperties::SetAODistance


    public: void SetAODistance
    (
        float s
    )


    The AO cutoff distance in your modelling units.

    Hits closer than this value is assume to be occluded.


    virtual void Enlighten::IBakeInputProperties::SetAOMaxAntiAliasingSamples


    public: void SetAOMaxAntiAliasingSamples
    (
        Geo::s32 t
    )


    The maximum number of times to super sample a pixel to remove aliasing for AO.

    Increasing this value does not increase baking times as the number of rays is only defined by the AO quality. Effectively this parameters controlls how to distribute the rays in the baking pixel. The default is 16, which gives good results.


    virtual void Enlighten::IBakeInputProperties::SetAOQuality


    public: void SetAOQuality
    (
        Geo::s32 v
    )


    The number of rays to cast for computing AO.


    virtual void Enlighten::IBakeInputProperties::SetBackFaceTolerance


    public: void SetBackFaceTolerance
    (
        float t
    )


    Tolerance of ratio of samples up to which hitting invalid faces is still considered acceptable.

    The default is 0.9. Note that invalid faces need to have their ShadowFace attribute set to invalid.


    virtual void Enlighten::IBakeInputProperties::SetEnableDirectionalIrradiance


    public: void SetEnableDirectionalIrradiance
    (
        bool s
    )


    Enables generation of directional irradiance maps used for relighting of normal mapped geometry.

    Enabled by default.


    virtual void Enlighten::IBakeInputProperties::SetEnableFinalGather


    public: void SetEnableFinalGather
    (
        bool s
    )


    Enables final gather as a high-quality alternative to upsampling.

    Disabled by default.


    virtual void Enlighten::IBakeInputProperties::SetEnableLegacyRelighting


    public: void SetEnableLegacyRelighting
    (
        bool s
    )


    Enables use of the legacy surface relighting model.

    Disabled by default.


    virtual void Enlighten::IBakeInputProperties::SetFinalGatherNumSamples


    public: void SetFinalGatherNumSamples
    (
        Geo::s32 v
    )


    The number of samples to cast rays from for each output pixel during final gather.


    virtual void Enlighten::IBakeInputProperties::SetFinalGatherPostFiltering


    public: void SetFinalGatherPostFiltering
    (
        bool s
    )


    Perform filtering after final gather to remove noise.

    Enabled by default.


    virtual void Enlighten::IBakeInputProperties::SetFinalGatherQuality


    public: void SetFinalGatherQuality
    (
        Geo::s32 v
    )


    The number of rays to cast for each output pixel during final gather.


    virtual void Enlighten::IBakeInputProperties::SetFinalGatherTransparency


    public: void SetFinalGatherTransparency
    (
        bool s
    )


    Enable the evaluation of transparency during final gather.

    Results might be inconsistent with real-time output. Disabled by default.


    virtual void Enlighten::IBakeInputProperties::SetGuid


    public: void SetGuid
    (
        Geo::GeoGuid guid
    )


    Every IBakeInputProperties object needs to be assigned a globally unique identifier.


    virtual void Enlighten::IBakeInputProperties::SetMaxAntiAliasingSamples


    public: void SetMaxAntiAliasingSamples
    (
        Geo::s32 t
    )


    The maximum number of times to super sample a pixel to remove aliasing.

    The default is 16, which gives good results.


    virtual void Enlighten::IBakeInputProperties::SetMaxLightSamples


    public: void SetMaxLightSamples
    (
        Geo::s32 t
    )


    The maximum number of times to super sample an area light to capture soft shadowing effects.

    The default is 32, which gives good results in most cases. You may need to increase this for larger area light sources.


    virtual void Enlighten::IBakeInputProperties::SetNumProbeInterpolants


    public: void SetNumProbeInterpolants
    (
        Geo::s32 n
    )


    The maximum number of probes to use when interpolating probes for bounding box corners when lifting indirect lighting from probes into lightmaps.

    The default is 8, which gives good results. You may need to decrease this when using sparse probes or probes laid out in grids or single rows.


    virtual void Enlighten::IBakeInputProperties::SetOutputIsIntensity


    public: void SetOutputIsIntensity
    (
        bool v
    )


    Should we generate intenstiy values instead of irradiance values in light maps.


    virtual void Enlighten::IBakeInputProperties::SetOutputType


    public: void SetOutputType
    (
        Enlighten::EBakeType v
    )


    What type of output is offered by this bakesystem.


    virtual void Enlighten::IBakeInputProperties::SetPackUVs


    public: void SetPackUVs
    (
        bool v
    )


    Should we pack all instances in this bakesystem.


    virtual void Enlighten::IBakeInputProperties::SetPostProcessingFilterSize


    public: void SetPostProcessingFilterSize
    (
        Geo::s32 s
    )


    Set the size for a post-processing filter applied to the baked direct lighting.

    The default is 0, which turns the filter off. The size is given in pixels.


    virtual void Enlighten::IBakeInputProperties::SetPushOff


    public: void SetPushOff
    (
        float s
    )


    The amount to push off geometry for ray tracing, in your modelling units.


    virtual void Enlighten::IBakeInputProperties::SetResolution


    public: void SetResolution
    (
        Geo::s32 x,
        Geo::s32 y
    )


    The resolution of the output, in pixels.


    virtual void Enlighten::IBakeInputProperties::SetShadowFaces


    public: void SetShadowFaces
    (
        Geo::s32 shadowFaces
    )


    Deprecated: Which faces of the input geometry should block incoming light (for calculating shadows for directional visibility and/or baking direct light).


    virtual void Enlighten::IBakeInputProperties::SetSolverDisableEmissive


    public: void SetSolverDisableEmissive
    (
        bool s
    )


    Whether to use emissive lighting for the radiosity.


    virtual void Enlighten::IBakeInputProperties::SetSolverForceWhiteAlbedo


    public: void SetSolverForceWhiteAlbedo
    (
        bool s
    )


    Force using white albedo for radiosity computations.


    virtual void Enlighten::IBakeInputProperties::SetTileCullingThreshold


    public: void SetTileCullingThreshold
    (
        float t
    )


    The IBakeVisibilityBuffer created for baking direct light maps will cull tiles if their visibility is too low.

    This parameter specifies the threshold. Please contact Enlighten support if you believe that this is causing issues.


    virtual void Enlighten::IBakeInputProperties::SetVisibilityAwareUpsampling


    public: void SetVisibilityAwareUpsampling
    (
        bool s
    )


    Enables visibility aware upsampling.

    Only works when no detail meshes are used. Disabled by default.

    , multiple selections available,
    {"serverDuration": 13, "requestCorrelationId": "0a02e6e71258455a865d22fce7cd5505"}