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Enlighten API 3.10 Documentation
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  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeometryDataBlock
  • class Enlighten GeomMeshMeta
  • class Enlighten GeomMeta
  • class Enlighten GeomProperties
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten ILogHandler
  • class Enlighten IMeshSimpOutput
  • class Enlighten ImporterScene
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputOctreeBuilder
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
  • class Enlighten InterpolatedPoint
  • class Enlighten InterpolationInputSet
  • class Enlighten IPppiTextureUpdateHandler
  • class Enlighten IPrecompBuildParameters
  • class Enlighten IPrecompCubeMapBuildParameters
  • class Enlighten IPrecompCubeMapCore
  • class Enlighten IPrecompDepthCubeMap
  • class Enlighten IPrecompGeneratedSystems
  • class Enlighten IPrecompInputCubeMap
  • class Enlighten IPrecompInputGeometry
  • class Enlighten IPrecompInputItemDependencies
  • class Enlighten IPrecompInputMesh
  • class Enlighten IPrecompInputProbeOctree
  • class Enlighten IPrecompInputProbeRegion
  • class Enlighten IPrecompInputProbeSet
  • class Enlighten IPrecompInputSystem
  • class Enlighten IPrecompMeshValidation
  • class Enlighten IPrecompOutputCubeMap
  • class Enlighten IPrecompOutputProbeOctree
  • class Enlighten IPrecompOutputProbeSet
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class Enlighten IGpuTextureUpdater

    This is the documentation for Enlighten.

    class Enlighten IGpuTextureUpdater

    Nov 21, 2019

    class Enlighten::IGpuTextureUpdater

        └>Geo::IGeoReleasable

    IGpuTextureUpdater is the interface used by the HLRT to manage Enlighten solver output and associated GPU texture resources.

    Functions

    Name Description
    GetCpuAccessiblePointer(Geo::s32)

    Returns a CPU pointer to the memory used to update the GPU texture.

    GetNumMipLevels()

    Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.

    GetRowPitch()

    Returns the row pitch of the CPU memory associated with this GPU texture.

    GetSlicePitch()

    Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

    IsFormat(TextureFormat)

    Returns true if the format of the GPU texture matches the given Enlighten format.

    Release()

    Free this object that was created within the Enlighten libraries.

    Update()

    Update the GPU copy of the texture on the render thread.

    Update(const TextureSubSection &)

    Update the GPU copy of the specified sub-region on the render thread.

    UpdateOnWorkerThread()

    Potentially update the GPU copy of the texture on the worker thread.

    UpdateOnWorkerThread(const TextureSubSection &)

    Equivalent to parameter-less overload, but only update a sub-region of the texture.


    virtual void* Enlighten::IGpuTextureUpdater::GetCpuAccessiblePointer


    public: void * GetCpuAccessiblePointer
    (
        Geo::s32 faceIdx
    )


    Returns a CPU pointer to the memory used to update the GPU texture.

    This may point directly to the GPU texture in unified memory architectures. The face index parameter is only relevant to cube maps.


    virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetNumMipLevels


    public: Geo::s32 GetNumMipLevels()


    Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.


    virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetRowPitch


    public: Geo::s32 GetRowPitch()


    Returns the row pitch of the CPU memory associated with this GPU texture.


    virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetSlicePitch


    public: Geo::s32 GetSlicePitch()


    Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

    Returns 0 for 2D textures, and -1 for cube maps.


    virtual bool Enlighten::IGpuTextureUpdater::IsFormat


    public: bool IsFormat
    (
        TextureFormat format
    )


    Returns true if the format of the GPU texture matches the given Enlighten format.


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual void Enlighten::IGpuTextureUpdater::Update


    public: void Update()


    Update the GPU copy of the texture on the render thread.


    virtual void Enlighten::IGpuTextureUpdater::Update


    public: void Update
    (
        const TextureSubSection & sub
    )


    Update the GPU copy of the specified sub-region on the render thread.


    virtual void Enlighten::IGpuTextureUpdater::UpdateOnWorkerThread


    public: virtual void UpdateOnWorkerThread()


    Potentially update the GPU copy of the texture on the worker thread.

    Implementers should use this method when the texture can safely be updated on a thread other than the render thread. The default implementation does nothing, in which case the update should be done in the regular Update function. The update should be performed here or in Update, not both.


    virtual void Enlighten::IGpuTextureUpdater::UpdateOnWorkerThread


    public: virtual void UpdateOnWorkerThread
    (
        const TextureSubSection & sub
    )


    Equivalent to parameter-less overload, but only update a sub-region of the texture.

    , multiple selections available,
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