Atlassian uses cookies to improve your browsing experience, perform analytics and research, and conduct advertising. Accept all cookies to indicate that you agree to our use of cookies on your device. Atlassian cookies and tracking notice, (opens new window)

Enlighten UE4 3.10 Documentation
Results will update as you type.
  • Welcome to Enlighten
  • How Enlighten works
  • Install and build
  • Beginner tutorials
  • From static to dynamic lighting
  • How actors interact with Enlighten
  • Lightmap lighting
  • Probe lighting
  • Local reflections
  • Change the lighting resolution
  • World properties
  • Level properties
  • Precompute your level
  • Enlighten light properties
  • Light reflected from the sky
  • Material properties
  • Light volumetric fog
  • Turn off Enlighten updates in game
  • Mesh destruction
  • LOD for lighting
  • Real-world sun/sky intensity
  • Collaborate on a level
  • Reserved texture samplers
  • Visualizations and statistics
  • Debug with Enlighten tools
  • Convert to vanilla UE4
  • Troubleshooting and support
  • Third-party licences
  • Release notes
    Calendars

You‘re viewing this with anonymous access, so some content might be blocked.
/
Debug with Enlighten tools

    This is the documentation for Enlighten.

    Debug with Enlighten tools

    May 18, 2020

    Enlighten includes diagnostic tools to help you debug and optimise the Enlighten configuration of your level.

    GeoRadiosity

    GeoRadiosity is Enlighten's real-time debugging tool. To debug unexpected lighting results, you can open your level in GeoRadiosity and use its range of diagnostic visualizations.

    GeoRadiosity doesn't show the lights and materials in your UE4 level.

    To open your level in GeoRadiosity, in the Build menu, under Build Enlighten > Open in GeoRadiosity, select whether to include all levels, the current level, or only selected actors.

    Export your level to disk

    To help us reproduce a bug, Enlighten support might request a copy of your exported Enlighten scene. To export the level, use Build > Build Enlighten > Export Only. The exported scene is saved in the EnlPrecomp folder in your UE4 root.

    To minimize the data size, add your exported scene (excluding the subfolder __Build_World__) to a zip archive

    , multiple selections available,
    {"serverDuration": 10, "requestCorrelationId": "c2b7ccd1319d4c9fa1b8e809f117a358"}