This is the documentation for Enlighten.
Before you set up your existing level to use dynamic Enlighten lighting, we recommend you remove any Lightmass lighting. Using Lightmass direct lighting (from static lights) and Enlighten indirect lighting together can cause problems. Removing Lightmass also avoids confusion, as Enlighten and Lightmass lighting can look similar, and makes it easier to fix problems, because you can rule out Lightmass as the cause.
To remove Lightmass lighting:
If UnrealLightmass.exe is missing, the lighting build fails and the editor reports an error. This happens if you didn't compile UnrealLightmass.exe when you installed Enlighten UE4.
To hide and show Enlighten indirect lighting, toggle Show > Lighting Features > Enlighten Indirect Lighting.
If your level uses only Enlighten indirect lighting, you should now see only the direct lighting. To hide and show the direct lighting, toggle Show > Lighting Components > Direct Lighting.
Enlighten leaves the computation of direct lighting and shadows to the UE4 renderer. For a Movable light, the cost of UE4 dynamic shadows can be significantly higher than for static shadows.
The cost of UE4 dynamic shadows varies with the configuration of meshes and lights in the level. If you find that the cost is excessive for your level, try one or more of the following approaches to reduce the cost:
Each of the above optimizations requires additional artist time to configure the level. We recommend that you apply each optimization only if you have problems with the cost of dynamic shadows.