Atlassian uses cookies to improve your browsing experience, perform analytics and research, and conduct advertising. Accept all cookies to indicate that you agree to our use of cookies on your device. Atlassian cookies and tracking notice, (opens new window)

Enlighten UE4 3.10 Documentation
Results will update as you type.
  • Welcome to Enlighten
  • How Enlighten works
  • Install and build
    • Rebuild Enlighten from source
  • Beginner tutorials
  • From static to dynamic lighting
  • How actors interact with Enlighten
  • Lightmap lighting
  • Probe lighting
  • Local reflections
  • Change the lighting resolution
  • World properties
  • Level properties
  • Precompute your level
  • Enlighten light properties
  • Light reflected from the sky
  • Material properties
  • Light volumetric fog
  • Turn off Enlighten updates in game
  • Mesh destruction
  • LOD for lighting
  • Real-world sun/sky intensity
  • Collaborate on a level
  • Reserved texture samplers
  • Visualizations and statistics
  • Debug with Enlighten tools
  • Convert to vanilla UE4
  • Troubleshooting and support
  • Third-party licences
  • Release notes
    Calendars

You‘re viewing this with anonymous access, so some content might be blocked.
/
Install and build

    This is the documentation for Enlighten.

    Install and build

    Jul 14, 2020

    Enlighten UE4 3.10 is based on Unreal Engine 4.25.0.

    Enlighten UE4 is distributed as a collection of .zip files containing modifications to the base UE4 version. The distribution .zip files are named as follows:

    EnlightenUE4-[Version]-[UE4 Version]-[Type].zip

    Version is the version of Enlighten. This comprises:

    • the Enlighten version number
    • R denotes the initial release; Pn denotes patch n
    • the internal build number

    UE4 Version is the version of UE4 this package is compatible with

    Type may be:

    • Base — Required. This zip contains the modified engine files and the Enlighten libraries and tools.
    • Samples — This zip contains maps and assets demonstrating Enlighten, contained in EnlightenSamples.uproject.
    • Platform specific files — Extra files required to run on console platforms. These are provided only to registered platform developers.

    For example EnlightenUE4-3.10.R.12345-UE4.23.0-Base.zip contains the Base files for the initial release of Enlighten UE4 version 3.10 compatible with UE4 version 4.23.0.

    Enlighten license

    The Enlighten Precompute requires a valid Enlighten license. Please place the license file in Engine/Binaries/ThirdParty/Enlighten.

    Each licence file is valid for a limited period.  For licensing support, contact Enlighten Support.

    Build Enlighten UE4

    To build the Enlighten UE4 editor:

    1. Install an unmodified copy of a supported version of UE4. This must be the major release, not a hotfix.
    2. Download the Enlighten packages compatible with your UE4 version.
    3. Extract the Enlighten packages on top of your unmodified copy of UE4, overwriting files where necessary.
    4. Delete the Engine/Intermediate folder, if it exists.
    5. Run GenerateProjectFiles.bat.
    6. Rebuild at least the following projects:
      1. UnrealFrontend Development Win64
      2. UnrealLightmass Development Win64
      3. ShaderCompileWorker Development Win64
      4. UE4 Development Editor Win64

    To evaluate Enlighten with a hotfix release of UE4 you can perform a three way merge between:

    • Left: your UE4 source tree with the hotfix
    • Right: the base UE4 + Enlighten source tree.
    • Common Ancestor: the unmodified copy of UE4.

    Supported Visual Studio versions

    Visual Studio 2017 15.9.2 - MSVC 14.16

    Visual Studio 2015 Update 3 - MSVC 14.0

    Supported console SDKs

    PS4
    XboxOne
    Switch
    UE4.236.508July 2018 QFE98.3.0
    UE4.247.008July 2018 QFE99.3.1
    UE4.257.008July 2018 QFE138.3.0



    , multiple selections available,
    {"serverDuration": 9, "requestCorrelationId": "287f96aac8ba474c94e231209f3842ba"}