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Enlighten UE4 3.10 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Install and build
  • Beginner tutorials
  • From static to dynamic lighting
  • How actors interact with Enlighten
  • Lightmap lighting
  • Probe lighting
  • Local reflections
  • Change the lighting resolution
  • World properties
  • Level properties
  • Precompute your level
  • Enlighten light properties
  • Light reflected from the sky
  • Material properties
  • Light volumetric fog
  • Turn off Enlighten updates in game
  • Mesh destruction
  • LOD for lighting
  • Real-world sun/sky intensity
  • Collaborate on a level
  • Reserved texture samplers
  • Visualizations and statistics
  • Debug with Enlighten tools
  • Convert to vanilla UE4
  • Troubleshooting and support
  • Third-party licences
  • Release notes
    Calendars

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Change the lighting resolution

    This is the documentation for Enlighten.

    Change the lighting resolution

    May 18, 2020

    For efficient Enlighten lighting, it's important to find a balance between lighting accuracy and cost. See the beginner tutorials for more information.

    Lightmap Resolution

    If you specify a smaller lightmap pixel size for an actor, Enlighten produces more lightmap pixels for each chart. The Enlighten Quality defaults to High, which targets a lightmap pixel size of 100 units. 

    For actors with Contribute Lightmap lighting mode, you can change the Enlighten Quality.

    High provides a good balance between accuracy and cost for a human scale interior. This is the default for static meshes.

    Choose Medium for open exterior areas. This is the default for Landscape.

    Choose Low or Background for distant or unimportant objects.

    When you select Use Default, the actor uses the Enlighten Quality from its static mesh asset. If the static mesh asset is also set to Use Default, the actor uses the Default Quality set in the level properties.

    Probe resolution

    To set the maximum resolution of the probe grid for the entire world, change the Adaptive Probe Grid Spacing in the world properties.

    You can control the resolution at which probes are automatically placed. Use the Adaptive Probe Resolution in the level properties to set the default probe resolution for the level.

    You can also set the Adaptive Probe Resolution for:

    • a static actor which is lit using probes
    • an Adaptive Probe Volume actor

    When the Adaptive Probe Resolution property for an actor is Use Default, it uses the default probe resolution for the level. 

    , multiple selections available,
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