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Enlighten UE4 3.10 Documentation
Results will update as you type.
  • Welcome to Enlighten
  • How Enlighten works
  • Install and build
  • Beginner tutorials
  • From static to dynamic lighting
  • How actors interact with Enlighten
  • Lightmap lighting
  • Probe lighting
  • Local reflections
  • Change the lighting resolution
  • World properties
  • Level properties
  • Precompute your level
  • Enlighten light properties
  • Light reflected from the sky
  • Material properties
  • Light volumetric fog
  • Turn off Enlighten updates in game
  • Mesh destruction
  • LOD for lighting
  • Real-world sun/sky intensity
  • Collaborate on a level
  • Reserved texture samplers
  • Visualizations and statistics
  • Debug with Enlighten tools
  • Convert to vanilla UE4
  • Troubleshooting and support
  • Third-party licences
  • Release notes
    Calendars

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Level properties

    This is the documentation for Enlighten.

    Level properties

    May 18, 2020

    Enlighten automatically creates an Enlighten System Container actor for each level in the world. The properties of each Enlighten System Container actor affect all the actors in the same level. For more information about levels, see the UE4 documentation. 

    Default Quality

    The quality preset applied to actors which have Enlighten Quality set to Use Level Default.

    Default Update Method

    The update method applied to actors which have Enlighten Update Method set to Use Level Default.

    BSP Quality

    The quality level applied to Geometry Brushes. When this is set to Use Default, the Default Quality is used.

    BSP Update Method

    The update method applied to Geometry Brushes. When this is set to Use Default, the Default Update Method is used.

    Landscape Quality

    The quality level applied to Landscape Actors. When this is set to Use Default, the Default Quality is used.

    Landscape Update Method

    The update method applied to Landscape Actors. When this is set to Use Default, the Default Update Method is used.

    Adaptive Probe Resolution

    The resolution of the probe data created for actors using Probe lighting mode. This is a proportion of the Adaptive Probe Grid Spacing setting found in World Settings.

    Disable Enlighten

    When enabled, no Enlighten lighting information is generated for actors in the level. You can also disable Enlighten for the entire scene using World Settings > Enlighten > Disable Enlighten.

    Advanced properties

    To show or hide these properties, click the arrow at the bottom of the section.

    Allow Gpu Input Shadowing

    When enabled, Enlighten systems in this container can use GPU shadowing to compute input light visibility. If you don't need this, disable it to prevent the required data loading, saving memory.

    Precompute Data

    This setting determines whether the Enlighten precompute data is stored in the level package or in an external asset.

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