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Enlighten UE4 3.09 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Install and build
  • Beginner tutorials
    • See what Enlighten can do in Unreal
      • 1: Open the level
      • 2. Run the precompute
      • 3. Turn emissive materials into light sources
      • 4. Add light sources
      • 5. Understand the lighting
      • 6. Lightmaps and light probes
      • 7. Lightmap resolution
      • 8. Light probe resolution
      • 9. Efficient Enlighten lighting
    • Set up Enlighten in Unreal from scratch
  • From static to dynamic lighting
  • How actors interact with Enlighten
  • Lightmap lighting
  • Probe lighting
  • Local reflections
  • Change the lighting resolution
  • World properties
  • Level properties
  • Precompute your level
  • Enlighten light properties
  • Light reflected from the sky
  • Material properties
  • Turn off Enlighten updates in game
  • Mesh destruction
  • LOD for lighting
  • Real-world sun/sky intensity
  • Collaborate on a level
  • Reserved texture samplers
  • Visualizations and statistics
  • Debug with Enlighten tools
  • Convert to vanilla UE4
  • Troubleshooting and support
  • Third-party licences
  • Release notes
    Calendars

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6. Lightmaps and light probes

    This is the documentation for Enlighten.

    6. Lightmaps and light probes

    Oct 10, 2019

    Enlighten lights actors using either lightmaps or light probes. Let's see how these work.

    1. Make sure the View Mode is set to Lit.
    2. From the Show menu, select Use Defaults to make sure you're seeing the level normally.
    3. In the World Outliner, select the DirectionalLight.
    4. In the Details pane, under Transforms, set the Rotation to X: 0.0, Y: -50, Z: -150.

      This angles the sun so less of level is lit with direct light. This will make the effect of the indirect lighting provided by Enlighten easier to see.

      BeforeAfter

    5. To see the lighting mode for every actor in the level, in the Show menu, select Enlighten > Lighting Mode.

      The colors in the level change to show the different lighting modes.

    6. Change the View Mode to Unlit.

      This hides all the lighting, making the coloration in Enlighten Lighting Mode more obvious.

      Meshes lit with lightmaps are orange. Lightmaps are good for meshes with large continuous surfaces, such as walls or the ground.
      Meshes lit with probes are green. Probe lighting is good for complex meshes such as trees, characters and small objects.
      Meshes that share lightmaps with nearby meshes are blue. This is covered in the next tutorial.
    7. Change the View Mode back to Lit to restore the lighting.

    8. From the Show menu, select Use Defaults to show the level with the default editor visualizations.

    9. In the World Outliner, double-click the actor Props_LampPost2 to focus on it.

      Notice there are no obvious lighting inconsistencies across actors that use different lighting modes, such as the lampposts and trash bags (which use light probes) and the ground and walls (which use light maps).

    Next

    • 7. Lightmap resolution
    , multiple selections available,
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