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Enlighten UE4 3.09 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Install and build
    • Rebuild Enlighten from source
  • Beginner tutorials
  • From static to dynamic lighting
  • How actors interact with Enlighten
  • Lightmap lighting
  • Probe lighting
  • Local reflections
  • Change the lighting resolution
  • World properties
  • Level properties
  • Precompute your level
  • Enlighten light properties
  • Light reflected from the sky
  • Material properties
  • Turn off Enlighten updates in game
  • Mesh destruction
  • LOD for lighting
  • Real-world sun/sky intensity
  • Collaborate on a level
  • Reserved texture samplers
  • Visualizations and statistics
  • Debug with Enlighten tools
  • Convert to vanilla UE4
  • Troubleshooting and support
  • Third-party licences
  • Release notes
    Calendars

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Install and build

    This is the documentation for Enlighten.

    Install and build

    Oct 10, 2019

    Enlighten SDK 3.09 is integrated with Unreal Engine 4.14.0 through 4.23.0.
    Enlighten UE4 is distributed as a collection of .zip files containing modifications to the base UE4 version.
    The distribution .zip files are named as follows:

    EnlightenUE4-[Version]-[UE4 Version]-[Type].zip

    Version is the version of Enlighten. This comprises:

    • the Enlighten version number
    • R denotes the initial release; Pn denotes patch n
    • the internal build number

    UE4 Version is the version of UE4 this package is compatible with

    Type may be:

    • Base — Required. This zip contains the modified engine files and the Enlighten libraries and tools.
    • Samples — This zip contains maps and assets demonstrating Enlighten, contained in EnlightenSamples.uproject.
    • Platform specific files — Extra files required to run on console platforms. These are provided only to registered platform developers.

    For example EnlightenUE4-3.09.R.12345-UE4.21.0-Base.zip contains the Base files for the initial release of Enlighten UE4 version 3.09 compatible with UE4 version 4.21.0.

    Build Enlighten UE4

    To build the Enlighten UE4 editor:

    1. Install an unmodified copy of a supported version of UE4. This must be the major release, not a hotfix.
    2. Download the Enlighten packages compatible with your UE4 version.
    3. Extract the Enlighten packages on top of your unmodified copy of UE4, overwriting files where necessary.
    4. Delete the Engine/Intermediate folder, if it exists.
    5. Run GenerateProjectFiles.bat.
    6. Rebuild at least the following projects:
      1. UnrealFrontend Development Win64
      2. UnrealLightmass Development Win64
      3. ShaderCompileWorker Development Win64
      4. UE4 Development Editor Win64

    To evaluate Enlighten with a hotfix release of UE4 you can perform a three way merge between:

    • Left: your UE4 source tree with the hotfix
    • Right: the base UE4 + Enlighten source tree.
    • Common Ancestor: the unmodified copy of UE4.

    Supported Visual Studio versions

    Visual Studio 2017 up to 15.7 - Toolset 14.4

    Visual Studio 2015 Update 3 - Toolset 14.0

    Supported console SDKs


     

    PS4

    XboxOne

    Switch

    UE4.144.000Aug 2016 QFE2N/A
    UE4.154.000Aug 2016 QFE4N/A
    UE4.164.508Oct 2016 QFE2N/A
    UE4.174.508Mar 2017 QFE23.4.0
    UE4.184.508Jun 2017 QFE33.5.0
    UE4.195.008Jun 2017 QFE93.7.0
    UE4.205.508
    April 2018 QFE14.5.0+5.3.0
    UE4.216.008
    June 2018 QFE45.3.0+6.4.0
    UE4.226.008July 2018 QFE46.4.0+7.3.0
    UE4.236.508July 2018 QFE98.3.0

    See also

    • Rebuild Enlighten from source


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