This is the documentation for Enlighten.
Enlighten reflections are applied using UE4 reflection environment rendering in the same way as UE4 static reflections. The key difference is that Enlighten reflections are updated in real time to match the rest of the lighting.
Enlighten reflections are rendered using a cubemap for each Reflection Capture actor.
To set the resolution of the cubemaps in your project, in Project Settings > Plugins > Enlighten, use the Cubemap Resolution property.
This applies to all reflection capture actors which have Use Enlighten enabled.
To see the effect of changes to this property, restart the editor and rerun the precompute for all levels.