This is the documentation for Enlighten.
Enlighten automatically creates a UV set for every actor lit with a lightmap. This UV set maps pixels from the lightmap onto the surface of the mesh.
Change the View Mode back to Lit to restore the lighting.
From the Show menu, select Use Defaults to show the level with the default editor visualizations..
Notice that although the higher building levels use lower-quality lightmaps (larger pixel size), they still have believable indirect lighting.
| Default view | Lighting Quality view |
|---|---|