This is the documentation for Enlighten.
Instead of lighting the small objects with lightmaps, we'll use probe lighting. This is more efficient for small objects that would use lots of charts if they used lightmaps.
Under Show > Enlighten, enable Lighting Mode.
This shows the lighting mode used by the actors in the level. Actors that use lightmaps are orange. Actors that use probe lighting are green.
| Before changing the lighting mode | After |
|---|---|
| The actors are orange, indicating that they use lightmaps. | The actors are green, indicating that they use probes. |
Props_AirCon01
Props_BalconyStairs_01
Props_Balcony_01
Props_ChainFence01
Props_LampPost01
Props_Pipes_Corner01
Props_Pipes_Long01
Props_SatDish2
Props_VentUnit01
Signs_Hanging_Cable01
Signs_Hanging_CablesMulti
Signs_Horizontal_HangBroken
Signs_Horizontal_HangLarge
Using Details > Enlighten > Set Asset Lighting Mode, set the Probe lighting mode for all the static mesh assets used by these actors.
| Before changing asset lighting mode | After |
|---|---|
Actors using the Probe lighting mode are excluded from Enlighten computations, so they don't emit light onto other actors. We want the illuminated signs in our level to emit light, so we'll continue to use lightmaps to light these signs.
The lighting could be more efficient if we use the Contribute Probe lighting mode, but we'll cover that option in another tutorial.