class Enlighten IBakeInputMaterial

This is the documentation for Enlighten.

class Enlighten IBakeInputMaterial

class Enlighten::IBakeInputMaterial

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

The material descriptions for a bake system. This will have a BakeMaterialInfo for each facegroup in each mesh in each geometry, with optional overrides per-instance.

Functions

Name

Description

Name

Description

Create()

Create a new IBakeInputMaterial.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetMaterial(Geo::GeoGuid, Geo::s32, Geo::u64, const BakeMaterialInfo &)

Assign materials.

SetMaterial(Geo::GeoGuid, Geo::s32, Geo::GeoGuid, Geo::s32, Geo::u64, const BakeMaterialInfo &)

Set a material on all instances across all systems.



static IBakeInputMaterial* Enlighten::IBakeInputMaterial::Create


public: IBakeInputMaterial * Create()


Create a new IBakeInputMaterial.



virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.



virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'



virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.



virtual bool Enlighten::IBakeInputMaterial::SetMaterial