class Enlighten IBakeOutputSystemIndirect

This is the documentation for Enlighten.

class Enlighten IBakeOutputSystemIndirect

class Enlighten::IBakeOutputSystemIndirect

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Baking output for indirect lighting.

Functions

Name

Description

Name

Description

Create()

Create a new IBakeOutputSystemIndirect.

GetDirectionalIrradianceTexture()

Get the baked directional irradiance into a Geo::GeoFp16Texture texture.

GetFullName()

Get the lightmap name.

GetOutputDirectionalityTexture(Geo::s32)

Get the directional result of the baking into an array of floats (X * Y * 4 values).

GetOutputTexture()

Get the result of the baking into a Geo::GeoFp16Texture texture.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.



static IBakeOutputSystemIndirect* Enlighten::IBakeOutputSystemIndirect::Create


public: IBakeOutputSystemIndirect * Create()


Create a new IBakeOutputSystemIndirect.



virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemIndirect::GetDirectionalIrradianceTexture


public: Geo::GeoFp16Texture * GetDirectionalIrradianceTexture() const


Get the baked directional irradiance into a Geo::GeoFp16Texture texture.

Each pixel encodes the dominant direction in the RGB components and the rebalancing coefficient inthe A component. Note that the dominant direction is stored as a vector, i.e. its components lie in the [-1,1] interval. This differs to the real-time directional irradiance output, which encodes the [-1,1] interval into the 8-bit range of values in [0,255].



virtual const char* Enlighten::IBakeOutputSystemIndirect::GetFullName


public: const char * GetFullName() const


Get the lightmap name.



virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemIndirect::GetOutputDirectionalityTexture


public: Geo::GeoFp16Texture * GetOutputDirectionalityTexture
(
    Geo::s32 index
) const


Get the directional result of the baking into an array of floats (X * Y * 4 values).



virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemIndirect::GetOutputTexture


public: Geo::GeoFp16Texture * GetOutputTexture() const


Get the result of the baking into a Geo::GeoFp16Texture texture.