This is the documentation for Enlighten.
class Enlighten IBakeInputMeshLightingNormals
class Enlighten::IBakeInputMeshLightingNormals
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing lighting normals for the mesh.
Functions
Name | Description |
|---|---|
Create a new IBakeInputMeshLightingNormals object. | |
Load an instance of this class from an IGeoInputStream. | |
Free this object that was created within the Enlighten libraries. | |
Save an instance of this class to an IGeoStream. | |
SetNormals(Geo::s32, const Geo::GeoVector3 *, const Geo::GeoVector3 *) | Supply the normals for a given directionIndex. |
Set the number of additional lighting directions to calculate durung the baking. |
static IBakeInputMeshLightingNormals* Enlighten::IBakeInputMeshLightingNormals::Create
public: IBakeInputMeshLightingNormals * Create()
Create a new IBakeInputMeshLightingNormals object.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.