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Enlighten SDK 3.10 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Artist workflow
  • Install Enlighten
  • Libraries
  • Implementation guide
  • Technical reference
  • Advanced techniques
  • Tools
    • High Level Build System
    • GeoRadiosity
      • Renderers
        • Scene renderer
        • Geometry renderer
        • Chart renderer
        • Cluster renderer
      • Visualization services
      • Layout
      • Configure the scene for GeoRadiosity
      • Using textures with GeoRadiosity
      • Launching GeoRadiosity
      • Tabs
      • GeoRadiosity reference
      • GeoRadiosity tutorial
      • Mesh projection debugging
      • Troubleshooting GeoRadiosity
    • GeoViewer
  • Enlighten Mobile
  • White papers
  • Third-party licences
  • Release notes
    Calendars

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Scene renderer

    This is the documentation for Enlighten.

    Scene renderer

    Nov 21, 2019

    The Scene renderer displays the scene with full lighting effects, optional radiosity, and post processing.

    Scene renderer modes

    Within the Scene renderer, the modes allow you to see common variations of Enlighten indirect lighting, such as whether to generate and use directional lighting information, or whether to use cube maps for indirect specular. The default is Directional irradiance, which uses directional lighting information to support normal maps and indirect specular. All modes will display the direct lighting and post processing effects.

    Note that the cube map indirect specular technique requires the scene to have authored cube maps. See Low level cubemap API.

    Irradiance

    Renders the scene with the (non-directional) Irradiance radiosity technique, without indirect specular or normal maps.

    Directional irradiance

    Renders the scene with the Directional irradiance radiosity technique, including indirect specular and normal maps. This is the default mode.

    Directional irradiance + cube maps

    Renders the scene with the Directional irradiance radiosity technique, with indirect specular lighting from cube maps.

    Directional irradiance with colour separation

    Renders the scene with the Colour-separated directional irradiance radiosity technique, including indirect specular and normal maps.

    Directional irradiance with colour separation + cube maps

    Renders the scene with the Colour-separated directional irradiance radiosity technique, with indirect specular lighting from cube maps.

    Irradiance + skylight

    Renders the scene with a special shader combining irradiance radiosity with a fixed radiosity normal texture and a skylight. This is a cheap approximation for directional irradiance.

    Solid

    Renders the scene with constant ambient light. This is the only Scene renderer mode available without precomputation.

    , multiple selections available,
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