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Enlighten SDK 3.10 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Artist workflow
  • Install Enlighten
  • Libraries
  • Implementation guide
  • Technical reference
  • Advanced techniques
  • Tools
    • High Level Build System
    • GeoRadiosity
      • Renderers
      • Visualization services
      • Layout
      • Configure the scene for GeoRadiosity
      • Using textures with GeoRadiosity
      • Launching GeoRadiosity
      • Tabs
      • GeoRadiosity reference
      • GeoRadiosity tutorial
        • 1 - Viewing the radiosity
        • 2 - Static lightmap baking
      • Mesh projection debugging
      • Troubleshooting GeoRadiosity
    • GeoViewer
  • Enlighten Mobile
  • White papers
  • Third-party licences
  • Release notes
    Calendars

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GeoRadiosity tutorial

    This is the documentation for Enlighten.

    GeoRadiosity tutorial

    Nov 21, 2019

    This tutorial demonstrates the main functionality of GeoRadiosity using example assets.

    This tutorial assumes:

    • You are familiar with key Enlighten concepts.
    • You have installed the SDK.
    • You have obtained the tutorial assets collection EnlightenSDK_PrecomputedAssets-n.nn.R.xxxxxx.zip 

    The tutorial uses the following assets from EnlightenSDK_PrecomputedAssets-n.nn.R.xxxxxx.zip:

    • Cornell box — A very simple scene that demonstrates basic radiosity.
    • Arches — A simple level that demonstrates the use of target meshes to create simplified lightmap UVs for complex architecture, including a dynamic object lit by probes.

    If you have any difficulties with this tutorial, please contact Enlighten Support.

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