This is the documentation for Enlighten.
To get the best results with Enlighten it's essential to provide a good workflow for the artist.
This section describes a workflow within a world editor that the artist can use to edit and preview the game world.
The Unreal Editor and the Unity Editor are both good examples of a world editor. To minimize iteration time, the editor preview shows the world as it would appear in the game, and there is no delay between making a change and seeing the effect.
To allow the artist to iterate easily on both the Enlighten configuration and the final lighting, we recommend to provide the workflow described below.
As the artist:
1. Configure your scene for the best results with the Enlighten precompute. To do this:
2. Run the Enlighten precompute to generate the Enlighten runtime data.
3. Check that the Enlighten lighting resolution is sufficient. To do this:
4. Optional: check that local reflection probes are placed to cover the world. To do this:
5. Light the scene with instant feedback for all lighting and material changes.
6. Optional: run the Enlighten bake to generate high-quality baked direct and indirect lighting for light sources that don't move.
To minimize iteration time, it's best if the artist can perform all of the workflow steps within your world editor.