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Enlighten SDK 3.10 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Artist workflow
  • Install Enlighten
  • Libraries
  • Implementation guide
  • Technical reference
  • Advanced techniques
  • Tools
    • High Level Build System
    • GeoRadiosity
      • Renderers
      • Visualization services
      • Layout
      • Configure the scene for GeoRadiosity
      • Using textures with GeoRadiosity
      • Launching GeoRadiosity
      • Tabs
        • Scene tab
        • Precompute tab
        • Baking tab
        • Rendering tab
        • Filter tab
        • Lighting tab
        • Demo tab
        • Performance tab
        • System Dependencies tab
        • ProbeSet Dependencies tab
        • Radiosity tab
        • Post Processing tab
        • Perf Stats tab
        • Cube Map Dependencies tab
      • GeoRadiosity reference
      • GeoRadiosity tutorial
      • Mesh projection debugging
      • Troubleshooting GeoRadiosity
    • GeoViewer
  • Enlighten Mobile
  • White papers
  • Third-party licences
  • Release notes
    Calendars

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Cube Map Dependencies tab

    This is the documentation for Enlighten.

    Cube Map Dependencies tab

    Nov 21, 2019

    Cube map dependencies control which systems are sampled during the precompute. Setting these correctly can reduce the execution time and memory usage for the CreateOutputCubeMap stage. By default, all system dependencies are automatically calculated during the CalculateCubeMapSystemDependencies stage of the precompute.

    If the loaded scene has at least one cube map, you can set the cube map dependencies on the Cube Map Dependencies tab. When you click on this tab, the "selected" cube map is shown in yellow and the automatically-calculated systems on which it depends are highlighted in green.

    Revert dependencies

    Revert to the dependencies initially loaded with the scene.

    Save dependencies

    Save dependencies to disk. These dependencies are used for the next precompute of the scene.

    Include all

    Set all dependencies of the selected cube map to Include. Included systems are highlighted in blue.

    Global include all

    Set all dependencies of all cube maps to Include.

    Auto all

    Set all dependencies of the selected cube map to Auto. Auto included systems are highlighted in green.

    Global auto all

    Set all dependencies of all cube maps to Auto.

    Exclude all

    Set all dependencies of the selected cube map to Exclude. Excluded systems are not highlighted.

    Global exclude all

    Set all dependencies of all cube maps to Exclude.

    Calculate dependencies

    Calculate dependencies using the precompute API.

    Load calculated deps

    Load the calculated dependencies information (to allow changing the visibility requirement).

    Selected cube map

    Use the slider to select a cube map, if your scene contains more than one.

    There are three available edit modes, controlled by the Edit mode radio buttons:

    Manual edit

    Add or remove a dependency by right-clicking on the dependency and selecting from the context menu.

    Radius cutoff

    Enable the Radius cutoff controls:

    The Radius cutoff slider allows you to set the radius cutoff for the selected system. All systems within this radius become dependencies of the selected cube map.

    Click Apply radius to all cube maps to define dependencies for all cube maps based on the Radius cutoff.

    Calculated

    Enable the Calculate and Load calculated deps buttons, and show the Radius cutoff and Visibility cutoff sliders that control the inputs to the precompute API function.

    Make sure to save the dependencies (using the Save dependencies button) before precomputing the scene.

    , multiple selections available,
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