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Enlighten SDK 3.10 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Artist workflow
  • Install Enlighten
  • Libraries
  • Implementation guide
  • Technical reference
  • Advanced techniques
  • Tools
    • High Level Build System
    • GeoRadiosity
      • Renderers
      • Visualization services
      • Layout
      • Configure the scene for GeoRadiosity
      • Using textures with GeoRadiosity
      • Launching GeoRadiosity
      • Tabs
        • Scene tab
        • Precompute tab
        • Baking tab
        • Rendering tab
        • Filter tab
        • Lighting tab
        • Demo tab
        • Performance tab
        • System Dependencies tab
        • ProbeSet Dependencies tab
        • Radiosity tab
        • Post Processing tab
        • Perf Stats tab
        • Cube Map Dependencies tab
      • GeoRadiosity reference
      • GeoRadiosity tutorial
      • Mesh projection debugging
      • Troubleshooting GeoRadiosity
    • GeoViewer
  • Enlighten Mobile
  • White papers
  • Third-party licences
  • Release notes
    Calendars

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Performance tab

    This is the documentation for Enlighten.

    Performance tab

    Nov 21, 2019


    The Performance tab allows you to inspect the live performance of Enlighten. You can display the performance graph while using the other options to control the update cost of Enlighten.

    Enlighten performance reporting

    Enable real time performance graph

    Toggles the live display of performance stats.

    For a full description of the performance stats graph, see the section on the Perf Stats tab.

    To change the performance graph background to black for ease of reading, click the Perf Stats tab and select Solid Background.

    Dump update perf stats...

    Dumps performance stats to the PerformanceStats folder in the same folder as the executable.

    Show scene report...

    Generates and opens a web page in your default browser with a table of static data for the scene, including memory breakdown, lightmap sizes and coverage efficiency, and the number of geometry instances. See the 'Scene Report' section below for a description of each column.

    A numerical summary of the main aggregate stats shown in the performance graph

    • Full scene update CPU
    • Full scene update GPU
    • Full light probe update
    • Full light probe interpolation
    • Full cube map update
    • FPS and frame time
    Threading and optimisation

    Number of threads

    A slider to control the number of worker threads available to Enlighten.

    Compute radiosity

    Turns the computation and update of the radiosity on or off.

    Update continuously

    Forces a full update of all Enlighten data every rendered frame, overriding all early-out optimisations.

    Use temporal coherence

    Turns on the temporal coherence optimisation. This feature monitors the changes in lighting between radiosity updates and skips updating the radiosity if it can show that the change in lighting is smaller than the specified threshold. See the Radiosity tab.

    Temporal coherence threshold (%)

    The percentage lighting error to allow before requiring a lighting update. Only used when temporal coherence is enabled.

    Limit system update time (ms)

    Limit the amount of processor time all system updates are allowed to consume in milliseconds per frame.

    Scene report

    This report is very useful for determining the complexity and distribution of work in your scene, and the memory footprint. For example, adding together the totals for Mem D-Irradiance, Mem Input Workspace, and Mem Cluster Albedo gives you a good indication of the memory footprint of Enlighten runtime data for the most commonly used techniques. The report does not currently include temporary buffering data or GPU allocated memory, both of which are typically small in comparison.

    System ID

    The report provides information for each Enlighten system. This column displays the system ID.

    # Instances

    The number of instances in the system. For example, in the Arches asset, the interior system contains 1 girl + 1 arches = 2.

    Environment Resolution

    Resolution of environment map (default 2, power of 2 required). See the Environment Resolution parameter.

    Width

    The width of the system's lightmap in pixels.

    Height

    The height of the system's lightmap in pixels.

    # Pix Total

    The total number of pixels in the scene (width x height).

    # Pix Used

    The number of pixels with radiosity output.

    Pix Coverage

    Ratio of pixels with radiosity output to total pixels.

    Has D-Irradiance

    A flag that indicates whether or not the system is using Directional Irradiance.

    Mem Irradiance

    The amount of memory used if you are using Enlighten in Irradiance mode.

    Mem D-Irradiance

    The amount of memory used if you are using Enlighten in Directional Irradiance mode.

    For more information about the lighting solvers, see Lightmap lighting models.

    Mem Input Workspace

    Memory used by the input workspace (lighting buffers).

    For more information about the input workspace, see Input Workspaces and Lighting Buffers.

    Mem Cluster Albedo

    Memory used by the cluster albedo information.

    Mem Texture Albedo

    Memory used by the texture albedo information.

    For more details about albedo data and its usage, see Albedo Handling.

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