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Enlighten API 4.03 Documentation
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  • class Enlighten Fp16CpuTextureSampler
  • class Enlighten FrustumLight
  • class Enlighten FunctorCommand
  • class Enlighten GenericColourBuffer
  • class Enlighten GeoClusterNode
  • class Enlighten GeoClusterNodeForest
  • class Enlighten GeoClusterNodeTree
  • class Enlighten GeoDirectionalPoint
  • class Enlighten GeoRayOrigin
  • class Enlighten GlTextureUpdater
  • class Enlighten GpuTextureWrapper
  • class Enlighten IAsyncTask
  • class Enlighten IBake
  • class Enlighten IBakeInputGeometryLightingNormals
  • class Enlighten IBakeInputGeometryTangents
  • class Enlighten IBakeInputGeometryUvs
  • class Enlighten IBakeInputLighting
  • class Enlighten IBakeInputMaterial
  • class Enlighten IBakeInputMeshLightingNormals
  • class Enlighten IBakeInputMeshTangents
  • class Enlighten IBakeInputMeshUvs
  • class Enlighten IBakeInputProperties
  • class Enlighten IBakeInputRayOriginPositions
  • class Enlighten IBakeInputRuntime
  • class Enlighten IBakeInputSystem
  • class Enlighten IBakeOutputProbeSet
  • class Enlighten IBakeOutputProbeSetVisibility
  • class Enlighten IBakeOutputSystemAO
  • class Enlighten IBakeOutputSystemDirect
  • class Enlighten IBakeOutputSystemFinalGather
  • class Enlighten IBakeOutputSystemIndirect
  • class Enlighten IBakeOutputSystemRadiosityNormal
  • class Enlighten IBakeOutputSystemVisibility
  • class Enlighten IBakeRuntimeLighting
  • class Enlighten IBakeSolvedRuntime
  • class Enlighten IBakeSystemResource
  • class Enlighten IBakeTextureManager
  • class Enlighten IBakeVisibilityBuffer
  • class Enlighten IClusteringOutput
  • class Enlighten IGpuTexture
  • class Enlighten IGpuTextureAllocator
  • class Enlighten IGpuTextureUpdater
  • class Enlighten ILightTransportOutput
  • class Enlighten ILimiter
  • class Enlighten IMeshSimpOutput
  • class Enlighten IncidentLightingBuffer
  • class Enlighten IndirectInputLightingInternalParameters
  • class Enlighten IndirectInputLightingParameters
  • class Enlighten InputLightBase
  • class Enlighten InputLightFalloffTable
  • class Enlighten InputLightingBuffer
  • class Enlighten InputTextureSamplerParameters
  • class Enlighten InputWorkspace
  • class Enlighten InputWorkspaceDebugIterator
  • class Enlighten InputWorkspaceDebugPoint
  • class Enlighten InputWorkspaceDynamicInternal
  • class Enlighten InputWorkspaceInternal
  • class Enlighten InputWorkspaceMetaData
  • class Enlighten InternalLightFalloffTable
  • class Enlighten InterpolatedPoint
  • class Enlighten InterpolationInputSet
  • class Enlighten IPppiComputeUpdateHandler
  • class Enlighten IPppiProbeSetStateHandler
  • class Enlighten IPrecompBuildParameters
  • class Enlighten IPrecompCubeMapBuildParameters
  • class Enlighten IPrecompCubeMapCore
  • class Enlighten IPrecompDepthCubeMap
  • class Enlighten IPrecompGeneratedSystems
  • class Enlighten IPrecompInputCubeMap
  • class Enlighten IPrecompInputGeometry
  • class Enlighten IPrecompInputItemDependencies
  • class Enlighten IPrecompInputMesh
  • class Enlighten IPrecompInputProbeOctree
  • class Enlighten IPrecompInputProbeRegion
  • class Enlighten IPrecompInputProbeSet
  • class Enlighten IPrecompInputSystem
  • class Enlighten IPrecompMeshValidation
  • class Enlighten IPrecompOutputCubeMap
  • class Enlighten IPrecompOutputProbeOctree
  • class Enlighten IPrecompOutputProbeSet
  • class Enlighten IPrecompPackedGeometry
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class Enlighten IGpuTextureAllocator

    This is the documentation for Enlighten.

    class Enlighten IGpuTextureAllocator

    Sept 09, 2025

    class Enlighten::IGpuTextureAllocator

    Interface which enables Enlighten to allocate GPU textures to hold the solved output.

    Functions

    Name Description
    Create(Geo::s32, Geo::s32, TextureFormat)

    Function for creating 2D textures for Enlighten lightmap output.

    Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat)

    Function for creating 3D textures for filterable light probe output.

    CreateCubeMap(Geo::s32, TextureFormat)

    Function for creating cube map textures for Enlighten cube map output.

    CreateRenderable(Geo::s32, Geo::s32, TextureFormat)

    Function for creating 2D textures that allow the Gpu to render to them.

    NonCopyable(NonCopyable &&)

    Defaulted to allow move.

    operator=(NonCopyable &&)

    Defaulted to allow move.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create


    public: IGpuTexture * Create
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Function for creating 2D textures for Enlighten lightmap output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create3D


    public: IGpuTexture * Create3D
    (
        Geo::s32 width,
        Geo::s32 height,
        Geo::s32 depth,
        TextureFormat textureFormat
    )


    Function for creating 3D textures for filterable light probe output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateCubeMap


    public: IGpuTexture * CreateCubeMap
    (
        Geo::s32 faceWidth,
        TextureFormat textureFormat
    )


    Function for creating cube map textures for Enlighten cube map output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateRenderable


    public: IGpuTexture * CreateRenderable
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Function for creating 2D textures that allow the Gpu to render to them.


    Geo::NonCopyable::NonCopyable


    public: NonCopyable
    (
        NonCopyable &&
    )


    Defaulted to allow move.


    NonCopyable& Geo::NonCopyable::operator=


    public: NonCopyable & operator=
    (
        NonCopyable &&
    )


    Defaulted to allow move.

    , multiple selections available,
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