class Enlighten IBakeInputGeometryLightingNormals

This is the documentation for Enlighten.

class Enlighten IBakeInputGeometryLightingNormals

class Enlighten::IBakeInputGeometryLightingNormals

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Interface for providing lighting normals for the geometry.

Functions

Name

Description

Name

Description

AddMesh(IBakeInputMeshLightingNormals *)

Add the lighting normals of a given mesh.

Create()

Create a new IBakeInputGeometryLightingNormals object.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

NonCopyable(NonCopyable &&)

Defaulted to allow move.

operator=(NonCopyable &&)

Defaulted to allow move.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.



virtual bool Enlighten::IBakeInputGeometryLightingNormals::AddMesh


public: bool AddMesh
(
    IBakeInputMeshLightingNormals * mesh
)


Add the lighting normals of a given mesh.



static IBakeInputGeometryLightingNormals* Enlighten::IBakeInputGeometryLightingNormals::Create


public: IBakeInputGeometryLightingNormals * Create()


Create a new IBakeInputGeometryLightingNormals object.



virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.



Geo::NonCopyable::NonCopyable


public: NonCopyable
(
    NonCopyable &&
)


Defaulted to allow move.