This is the documentation for Enlighten.
class Enlighten IBakeInputGeometryLightingNormals
class Enlighten::IBakeInputGeometryLightingNormals
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing lighting normals for the geometry.
Functions
Name | Description |
|---|---|
Add the lighting normals of a given mesh. | |
Create a new IBakeInputGeometryLightingNormals object. | |
Load an instance of this class from an IGeoInputStream. | |
Defaulted to allow move. | |
Defaulted to allow move. | |
Free this object that was created within the Enlighten libraries. | |
Save an instance of this class to an IGeoStream. |
virtual bool Enlighten::IBakeInputGeometryLightingNormals::AddMesh
public: bool AddMesh
(
IBakeInputMeshLightingNormals * mesh
)
Add the lighting normals of a given mesh.
static IBakeInputGeometryLightingNormals* Enlighten::IBakeInputGeometryLightingNormals::Create
public: IBakeInputGeometryLightingNormals * Create()
Create a new IBakeInputGeometryLightingNormals object.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
Geo::NonCopyable::NonCopyable
public: NonCopyable
(
NonCopyable &&
)
Defaulted to allow move.