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Enlighten SDK 3.10 Documentation
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  • Welcome to Enlighten
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NVidia SSAO Sample

    This is the documentation for Enlighten.

    NVidia SSAO Sample

    Nov 21, 2019

    NVIDIA Direct3D SDK 10 Code SamplesGeoRadiosity includes NVIDIA's Screen Space Ambient Occlusion sample written by Bavoil and Sainz. Further information is available at http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html, though the code here is a modified version of the one on the website. The license terms are contained below. This sample is provided for demonstration purposes only. If you intend to use this code in your final game you must obtain permission directly from NVIDIA.

    /***************************************************************************\
    |*                                                                           *|
    |*      Copyright 2009-2010 NVIDIA Corporation.  All rights reserved.        *|
    |*                                                                           *|
    |*   NOTICE TO USER:                                                         *|
    |*                                                                           *|
    |*   This source code is subject to NVIDIA ownership rights under U.S.       *|
    |*   and international Copyright laws.                                       *|
    |*                                                                           *|
    |*   This software and the information contained herein is PROPRIETARY       *|
    |*   and CONFIDENTIAL to NVIDIA and is being provided under the terms        *|
    |*   and conditions of a Non-Disclosure Agreement. Any reproduction or       *|
    |*   disclosure to any third party without the express written consent of    *|
    |*   NVIDIA is prohibited.                                                   *|
    |*                                                                           *|
    |*   NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE     *|
    |*   CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR         *|
    |*   IMPLIED WARRANTY OF ANY KIND.  NVIDIA DISCLAIMS ALL WARRANTIES WITH     *|
    |*   REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF         *|
    |*   MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR          *|
    |*   PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL,            *|
    |*   INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES          *|
    |*   WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN      *|
    |*   AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING     *|
    |*   OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE      *|
    |*   CODE.                                                                   *|
    |*                                                                           *|
    |*   U.S. Government End Users. This source code is a "commercial item"      *|
    |*   as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting       *|
    |*   of "commercial computer software" and "commercial computer software     *|
    |*   documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)   *|
    |*   and is provided to the U.S. Government only as a commercial end item.   *|
    |*   Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through        *|
    |*   227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the       *|
    |*   source code with only those rights set forth herein.                    *|
    |*                                                                           *|
    |*                                                                           *|
     \***************************************************************************/
    
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