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Enlighten SDK 3.10 Documentation
Results will update as you type.
  • Welcome to Enlighten
  • How Enlighten works
  • Artist workflow
  • Install Enlighten
  • Libraries
  • Implementation guide
  • Technical reference
  • Advanced techniques
  • Tools
  • Enlighten Mobile
  • White papers
  • Third-party licences
    • Core Runtime Code
      • ZLib
      • Intel Graphics Performance Analyzer
      • Mersenne Twister
      • 32bit Hashes
      • Real-Time Collision Detection
      • Intel Threading Building Blocks
    • Precompute Code
    • Sample Framework Code
  • Release notes
    Calendars

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Core Runtime Code

    This is the documentation for Enlighten.

    Core Runtime Code

    Nov 21, 2019

    The following third party code is used in the Enlighten Runtime and therefore may be embedded in your final game engine.

    • ZLib
    • Intel Graphics Performance Analyzer
    • Mersenne Twister
    • 32bit Hashes
    • Real-Time Collision Detection

    An option exists to use the IntelTBB within the High Level Runtime, which provides a task system that can be used for efficient multithreading. It is not activated by default, but if you choose to use it you are bound by the following license agreements.

    • Intel Threading Building Blocks
    , multiple selections available,
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