This is the documentation for Enlighten.
class Enlighten RefTextureAllocator
class Enlighten::RefTextureAllocator
└>Enlighten::IGpuTextureAllocator
Texture allocator for creating CPU solution spaces for Enlighten without any associated GPU resources.
This is used by EnlightenBake.
Functions
Name | Description |
|---|---|
Create a 2D texture. | |
Function for creating 2D textures for Enlighten lightmap output. | |
Function for creating 3D textures for filterable light probe output. | |
Function for creating 3D textures for filterable light probe output. | |
Function for creating cube map textures for Enlighten cube map output. | |
Function for creating cube map textures for Enlighten cube map output. | |
CreateRenderable(Geo::s32, Geo::s32, Enlighten::TextureFormat) | Function for creating 2D textures that allow the Gpu to render to them. |
Function for creating 2D textures that allow the Gpu to render to them. | |
Release the texture allocator. |
virtual IGpuTexture* Enlighten::RefTextureAllocator::Create
public: virtual IGpuTexture * Create
(
Geo::s32 width,
Geo::s32 height,
TextureFormat textureFormat
)
Create a 2D texture.
virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create
public: IGpuTexture * Create
(
Geo::s32 width,
Geo::s32 height,
TextureFormat textureFormat
)
Function for creating 2D textures for Enlighten lightmap output.
virtual IGpuTexture* Enlighten::RefTextureAllocator::Create3D
public: virtual IGpuTexture * Create3D
(
Geo::s32 width,
Geo::s32 height,
Geo::s32 depth,
TextureFormat textureFormat
)
Function for creating 3D textures for filterable light probe output.