class Enlighten QuickFlatClusterShader

This is the documentation for Enlighten.

class Enlighten QuickFlatClusterShader

class Enlighten::QuickFlatClusterShader

    └>Enlighten::QuadShader

The QuickFlatClusterShader class is responsible for unpacking a single normal during the constructor call and then later it will then iterate through a given set of lights shading the extracted normal.

Positions are irrelevant.

Functions

Variables

Name

Description

Name

Description

Geo::u32 m_ClusterIdx

Cluster index.

Geo::v128 m_NormalsX

X components of the normals of the quad.

Geo::v128 m_NormalsY

Y components of the normals of the quad.

Geo::v128 m_NormalsZ

Z components of the normals of the quad.

Geo::v128 m_PositionsX

X co-ordinates of the quad.

Geo::v128 m_PositionsY

Y co-ordinates of the quad.

Geo::v128 m_PositionsZ

Z co-ordinates of the quad.

Geo::u32 m_QuadIdx

Quad index.



GEO_CONTROLLED_INLINE Enlighten::QuadShader::QuadShader


public: GEO_CONTROLLED_INLINE QuadShader
(
    const Geo::u32 clusterIdx,
    const Geo::u32 quadIdx
)


Constructor.



GEO_CONTROLLED_INLINE Enlighten::QuadShader::QuadShader


public: GEO_CONTROLLED_INLINE QuadShader
(
    const void * quadDataPtr,
    Geo::u32 clusterIdx,
    const Geo::u32 quadIdx,
    const TransformedBounds< TransformOp > & clusterBounds,
    const TransformOp & transform
)


Constructor.