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Enlighten API 3.10 Documentation
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  • class Enlighten WorkerFunctionTwoParametersCommand
  • class Enlighten WorkerFunctorCommand
  • class Enlighten WorkerObjectFunctionCommand
  • class Enlighten WorkerThreadData
  • class Enlighten WorkspaceAllocator
  • class Enlighten XmlWriter
  • namespace Enlighten Errors
  • namespace Enlighten Helpers
  • namespace Enlighten Iff
  • namespace Enlighten InputLightingValidation
  • namespace Enlighten Itt
  • namespace Enlighten OutputTextureState
  • namespace Enlighten UE4
  • namespace Enlighten Version
  • struct Enlighten AllFilter
  • struct Enlighten BakeInputTexture
  • struct Enlighten CachedLightSelector
  • struct Enlighten CachedLightWriter
  • struct Enlighten CanQuickShade
  • struct Enlighten CanQuickShade< LIGHT_TYPE_DIRECTIONAL_LIGHT >
  • struct Enlighten CountLightSizeVisitor
  • struct Enlighten CullCluster
  • struct Enlighten CullClusterGroup
  • struct Enlighten CullingIterator
  • struct Enlighten CullingIterator< LIGHT_TYPE_INVALID, Culler >
  • struct Enlighten CullSystem
  • struct Enlighten eMetaLightingType
  • struct Enlighten ExcludeQuickShadeFilter
  • struct Enlighten ExporterAxes
  • struct Enlighten ExporterMaterial
  • struct Enlighten ExporterMaterialProperties
  • struct Enlighten HashLightVisitor
  • struct Enlighten IndirectionTextureRegions
  • struct Enlighten InstanceDescMinimal
  • struct Enlighten InstanceProperties
  • struct Enlighten LightSelector
  • struct Enlighten LightTypeInfo
  • struct Enlighten LinearColor
  • struct Enlighten NullSurroundingsSampler
  • struct Enlighten OctreeNode
  • struct Enlighten PipelineMaterial
  • struct Enlighten PipelineRadiosityProperties
  • struct Enlighten PipelineWorldAxes
  • struct Enlighten PixelBarycentricWeights
  • struct Enlighten PixelCoord
  • struct Enlighten PointProjectionVertex
  • struct Enlighten PppiClipmapVolumeTextureInfo
  • struct Enlighten PppiConfiguration
  • struct Enlighten PppiDebugInfo
  • struct Enlighten PppiIrradiance
  • struct Enlighten PppiOutputTextureRequirements
  • struct Enlighten PppiOutputWorkspace
  • struct Enlighten PppiShaderParameters
  • struct Enlighten PppiVolumeTextureInfo
  • struct Enlighten PrecisionHint
  • struct Enlighten PrecompMeshIdentifier
  • struct Enlighten PrecomputeCubeMap
  • struct Enlighten PrecomputeProbeSet
  • struct Enlighten PrecomputeSystem
  • struct Enlighten ProbeSample
  • struct Enlighten ProbeSystemHit
  • struct Enlighten QuickShadeOnlyFilter
  • struct Enlighten Rgba32Gamma
  • struct Enlighten SelectAll
  • struct Enlighten SelectCulled
  • struct Enlighten SelectUnculled
  • struct Enlighten SetSystemSolutionSpacesCommand
  • struct Enlighten ShadeFourSamplesOperator
  • struct Enlighten ShadeQuadOperator
  • struct Enlighten SortedLightsOperator
  • struct Enlighten SortedLightsVisibilityIdxWriter
  • struct Enlighten SortedLightsVisitor
  • struct Enlighten SortedLightsVisitor< LIGHT_TYPE_INVALID, Op, LightTypeFilter >
  • struct Enlighten SurfaceColourDynamicity
  • struct Enlighten TextureResolutionScale
  • struct Enlighten TextureSubSection
  • struct Enlighten TransformedBounds
  • struct Enlighten TransparencySurroundingsSampler
  • struct Enlighten TransparencyVolumeBase
  • struct Enlighten TypeIdToType
  • struct Enlighten TypeIdToType< LIGHT_TYPE_BOXSPOT_LIGHT >
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struct Enlighten PipelineMaterial

    This is the documentation for Enlighten.

    struct Enlighten PipelineMaterial

    Nov 21, 2019

    struct Enlighten::PipelineMaterial

    The properties of an Enlighten material that are relevant to radiosity.

    Note that albedo/emissive are not required by the precompute and included for debugging purposes only.

    Variables

    Name Description
    ePrecompMaterialBackfaceBehaviourType m_BackfaceType

    The way Enlighten interprets the backfaces of surfaces using the material.

    Geo::GeoVector4 m_DynamicAlbedo

    The uniform albedo colour of the material. This value is used only for debugging and has no effect on the precompute.

    Geo::GeoVector4 m_DynamicEmissive

    The uniform emissive colour of the material. This value is used only for debugging and has no effect on the precompute.

    bool m_Emissive

    True if the material is intended to emit light.

    float m_IndirectReflectivity

    The proportion of incoming indirect light that is reflected by surfaces using the material.

    float m_IndirectTransparency

    The proportion of incoming indirect light that passes through surfaces using the material.

    Functions

    Name Description
    Opaque()

    The default values used by the HLBS if a material attribute is left unspecified.

    Thin()

    An opaque material which represents a thin surface of which both sides are visible.

    Translucent()

    A translucent material which reflects only 50% of the light hitting it.

    Transmit()

    An opaque material which reflects 50% and transmits 50% of the light hitting it.

    Friends

    Name Description
    friend bool operator!=(const PipelineMaterial &left, const PipelineMaterial &right)

    Returns true if left is not equal to right.

    friend bool operator==(const PipelineMaterial &left, const PipelineMaterial &right)

    Returns true if left is equal to right.


    static PipelineMaterial Enlighten::PipelineMaterial::Opaque


    public: PipelineMaterial Opaque()


    The default values used by the HLBS if a material attribute is left unspecified.


    static PipelineMaterial Enlighten::PipelineMaterial::Thin


    public: PipelineMaterial Thin()


    An opaque material which represents a thin surface of which both sides are visible.


    static PipelineMaterial Enlighten::PipelineMaterial::Translucent


    public: PipelineMaterial Translucent()


    A translucent material which reflects only 50% of the light hitting it.


    static PipelineMaterial Enlighten::PipelineMaterial::Transmit


    public: PipelineMaterial Transmit()


    An opaque material which reflects 50% and transmits 50% of the light hitting it.

    , multiple selections available,
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