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Enlighten SDK 3.10 Documentation
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  • Welcome to Enlighten
  • How Enlighten works
  • Artist workflow
  • Install Enlighten
  • Libraries
  • Implementation guide
  • Technical reference
    • Output formats
    • Albedo handling
    • Lightmap lighting models
    • Light probe evaluation
    • Local IBL reflections
    • Light visibility data
    • Custom direct lights
    • Precompute pipeline
    • Low level precompute API
    • Debugging the precompute
    • The low level runtime
      • Low level runtime walkthrough
        • Preparing the runtime
          • Allocating working memory
          • Loading precomputed data
          • Providing albedo information
        • Per-frame walkthrough
        • Multiple systems at runtime
        • Low level cubemap API
      • Input lighting
      • Debug the low level runtime
    • Baked lighting
    • Performance tuning
    • Technical troubleshooting
    • Terrain LOD
    • Probe LOD
    • Lightmap LOD
  • Advanced techniques
  • Tools
  • Enlighten Mobile
  • White papers
  • Third-party licences
  • Release notes
    Calendars

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Preparing the runtime

    This is the documentation for Enlighten.

    Preparing the runtime

    Nov 21, 2019

    Before you can enter the radiosity update loop you need to set up a memory allocator and prepare the data to drive it.

    • Allocating working memory
    • Loading precomputed data
    • Providing albedo information
    , multiple selections available,
    {"serverDuration": 9, "requestCorrelationId": "4e2c55b5ab714dcf87139db16b7c89bb"}