This is the documentation for Enlighten.
class Enlighten IBakeOutputSystemAO
class Enlighten::IBakeOutputSystemAO
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Baking output for ambient occlusion.
Functions
Name | Description |
|---|---|
Create a new IBakeOutputSystemAO. | |
Get the lightmap name. | |
Get the result of the baking into a Geo::GeoFp16Texture texture. | |
Load an instance of this class from an IGeoInputStream. | |
Free this object that was created within the Enlighten libraries. | |
Save an instance of this class to an IGeoStream. |
static IBakeOutputSystemAO* Enlighten::IBakeOutputSystemAO::Create
public: IBakeOutputSystemAO * Create()
Create a new IBakeOutputSystemAO.
virtual const char* Enlighten::IBakeOutputSystemAO::GetFullName
public: const char * GetFullName() const
Get the lightmap name.
virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemAO::GetOutputTexture
public: Geo::GeoFp16Texture * GetOutputTexture() const
Get the result of the baking into a Geo::GeoFp16Texture texture.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'