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Enlighten API 3.10 Documentation
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  • Modules
  • Namespaces
    • namespace Enlighten
      • class Enlighten A8CpuTextureSampler
      • class Enlighten Alpha8Normalised
      • class Enlighten AsyncTaskThreadGroup
      • class Enlighten AutoProbeVolumes
      • class Enlighten BakedProbeOutputInfo
      • class Enlighten BakeInputLight
      • class Enlighten BakeInputMeshInfo
      • class Enlighten BakeMaterialInfo
      • class Enlighten BaseAlbedoHandler
      • class Enlighten BaseCubeMap
      • class Enlighten BaseDynamicObject
      • class Enlighten BaseEnvironment
      • class Enlighten BaseLightMeta
      • class Enlighten BaseProbeSet
      • class Enlighten BaseSystem
      • class Enlighten BaseSystemSolutionSpace
      • class Enlighten BaseUpdateManager
      • class Enlighten BaseWorker
      • class Enlighten BoundingBox2D
      • class Enlighten BoxSpotlight
      • class Enlighten BoxVolume
      • class Enlighten CallableEnqueueFunctorCommand
      • class Enlighten ClusterAlbedoWorkspaceMaterialData
      • class Enlighten ClusterMaterialComponent
      • class Enlighten ClusterMaterials
      • class Enlighten ClusterProbeBounceSampleData
      • class Enlighten ClusterProbeSample
      • class Enlighten ClusterProbeTransparencySampleData
      • class Enlighten ClusterRange
      • class Enlighten Command
      • class Enlighten ConstLightValueIterator
      • class Enlighten CopyAlbedoBufferInfo
      • class Enlighten CopyBounceBufferInfo
      • class Enlighten CopyEmissiveBufferInfo
      • class Enlighten CopyEmissiveEnvironmentInfo
      • class Enlighten CopyInputLightingBufferInfo
      • class Enlighten CopyProbeOutputInfo
      • class Enlighten CopyRawOutputInfo
      • class Enlighten CopyTransparencyBufferInfo
      • class Enlighten CopyVisibilityBufferInfo
      • class Enlighten CpuAlbedoHandler
      • class Enlighten CpuCubeMap
      • class Enlighten CpuDynamicObject
      • class Enlighten CpuEnvironment
      • class Enlighten CpuSystem
      • class Enlighten CpuSystemSolutionSpace
      • class Enlighten CpuTextureSamplerBase
      • class Enlighten CpuUpdateManager
      • class Enlighten CpuWorker
      • class Enlighten CubeMapDataBlock
      • class Enlighten CubeMapMeta
    Calendars

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class Enlighten BaseDynamicObject

    This is the documentation for Enlighten.

    class Enlighten BaseDynamicObject

    Nov 21, 2019

    class Enlighten::BaseDynamicObject

        └>Geo::IGeoReleasable

    Base class which holds everything a dynamic object must have (regardless of where the solving happens).

    Variables

    Name Description
    bool m_AddedToManager

    false when the object is allocated; true when it is added to the working set

    IGpuTexture * m_GpuTexture[ENLIGHTEN_PROBE_VOLUME_NUM_TYPES]

    GPU output volume textures for R/G/B/Env.

    InterpolatedPoint * m_InterpolationPoints

    Set of points where we require interpolated probe output.

    const DynamicObject m_Object

    Fixed description of the object.

    Geo::s32 m_RowPitch[ENLIGHTEN_PROBE_VOLUME_NUM_TYPES]

    The row pitch of the CPU output, in bytes.

    Geo::s32 m_SlicePitch[ENLIGHTEN_PROBE_VOLUME_NUM_TYPES]

    The slice pitch of the CPU output, in bytes.

    void * m_SolverOutput[ENLIGHTEN_PROBE_VOLUME_NUM_TYPES]

    CPU output for R/G/B/Env.

    Geo::Matrix m_Transform

    Current local-to-world-space transform of the object.

    Geo::Matrix m_WorldToUvw

    Current world-space-to-uvw-coordinate transform of the object.

    Functions

    Name Description
    AllocateSolutionSpace(IGpuTextureAllocator *, Enlighten::eSHOrder, Enlighten::eSHOrder, bool)

    Allocates space to hold the interpolated probe coefficients for the object.

    BaseDynamicObject(const DynamicObject &)

    Constructor, taking a DynamicObject description. Called during IUpdateManager::AllocateDynamicObject.

    GetNumInterpolationPoints()

    Helper function to return the resolution of the output volume textures.

    GetOutputPointer(Geo::s32, Geo::s32, Geo::s32, Geo::s32)

    Returns the CPU pointer to write interpolated data for the given channel and grid coordinates.

    GetWorldToUvwMatrix()

    Returns a matrix which transforms from world space to UVW volume texture coordinates to look up light probe data.

    IsUpdatePending()

    Are any irradiance buffers marked for an update?

    MarkUpdate(bool)

    Mark solution buffer as requiring update in next call to UpdateGpuTexture.

    Release()

    Free this object that was created within the Enlighten libraries.

    Release()

    Free this object that was created within the Enlighten libraries.

    RequestInterpolationOnAllPoints()

    will setInterpolatedPoint:: m_RecomputeInterpolants to true on all the interpolated points.

    SetGpuTexture(ProbeVolumeOutputTextureType, IGpuTexture *)

    Sets an output texture for the dynamic object.

    SetTransform(const Geo::Matrix &)

    Sets the world transform for the object, and updates the world-to-uvw transform.

    UpdateGpuTexture()

    Update the GPU volume textures.


    virtual void Enlighten::BaseDynamicObject::AllocateSolutionSpace


    protected: void AllocateSolutionSpace
    (
        IGpuTextureAllocator * textureAllocator,
        Enlighten::eSHOrder maximumShOrder,
        Enlighten::eSHOrder maximumEnvVisShOrder,
        bool useVolumeTextures
    )


    Allocates space to hold the interpolated probe coefficients for the object.

    If useVolumeTextures is false this will be a CPU buffer. If useVolumeTextures is true it will be GPU textures, along with whatever other resources are required to update the textures.


    Enlighten::BaseDynamicObject::BaseDynamicObject


    protected: BaseDynamicObject
    (
        const DynamicObject & object
    )


    Constructor, taking a DynamicObject description. Called during IUpdateManager::AllocateDynamicObject.


    Geo::s32 Enlighten::BaseDynamicObject::GetNumInterpolationPoints


    protected: Geo::s32 GetNumInterpolationPoints()


    Helper function to return the resolution of the output volume textures.


    virtual void* Enlighten::BaseDynamicObject::GetOutputPointer


    protected: virtual void * GetOutputPointer
    (
        Geo::s32 channel,
        Geo::s32 x,
        Geo::s32 y,
        Geo::s32 z
    )


    Returns the CPU pointer to write interpolated data for the given channel and grid coordinates.


    Geo::Matrix Enlighten::BaseDynamicObject::GetWorldToUvwMatrix


    protected: Geo::Matrix GetWorldToUvwMatrix() const


    Returns a matrix which transforms from world space to UVW volume texture coordinates to look up light probe data.


    virtual bool Enlighten::BaseDynamicObject::IsUpdatePending


    protected: virtual bool IsUpdatePending() const


    Are any irradiance buffers marked for an update?


    virtual void Enlighten::BaseDynamicObject::MarkUpdate


    protected: virtual void MarkUpdate
    (
        bool value
    )


    Mark solution buffer as requiring update in next call to UpdateGpuTexture.


    virtual void Enlighten::BaseDynamicObject::Release


    protected: virtual void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    virtual void Geo::IGeoReleasable::Release


    public: void Release()


    Free this object that was created within the Enlighten libraries.

    Expect this to behave in a similar way to calling 'delete(this)'


    void Enlighten::BaseDynamicObject::RequestInterpolationOnAllPoints


    public: void RequestInterpolationOnAllPoints()


    will setInterpolatedPoint:: m_RecomputeInterpolants to true on all the interpolated points.


    virtual void Enlighten::BaseDynamicObject::SetGpuTexture


    public: virtual void SetGpuTexture
    (
        ProbeVolumeOutputTextureType textureType,
        IGpuTexture * gpuTexture
    )


    Sets an output texture for the dynamic object.


    void Enlighten::BaseDynamicObject::SetTransform


    public: void SetTransform
    (
        const Geo::Matrix & transform
    )


    Sets the world transform for the object, and updates the world-to-uvw transform.


    virtual void Enlighten::BaseDynamicObject::UpdateGpuTexture


    protected: virtual void UpdateGpuTexture()


    Update the GPU volume textures.

    , multiple selections available,
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