This is the documentation for Enlighten.
Fixed a crash in RHICmdList.SetViewport after precomputing a level containing a Contribute Probe mesh with more than 10K triangles.
Fixed bug resulting in some marketplace assets (Kite Demo: SM_GroundRevealRock001) not being visible when in Lit mode.
r.UniformBufferPooling=0. This reduces peak memory usage during the precompute.