This is the documentation for Enlighten.
It's sometimes difficult to manually unwrap simplified lightmap UVs for a mesh with many small geometric details. Enlighten mesh projection provides an alternative way to generate lightmap UVs using a dedicated target mesh. With this technique, you create a simplified proxy mesh that approximates the original. Enlighten generates lightmap UVs by projecting the original mesh onto the proxy target mesh.
Target meshes are never drawn, and their associated mesh data isn't used in game mode.
Target meshes can be an effective way to generate simplified lightmap UVs for use with Enlighten. However, modeling target meshes requires some practice.
You should only use target meshes when all of the following are true:
To add a dedicated target mesh to your static mesh asset:
A good target mesh is one for which mesh projection produces efficient lightmap UVs for the projected meshes.
For complete control, you can manually author a lightmap UV channel for the target mesh. See Lightmap UVs for details of how to set this up.
The target mesh can be much simpler than the original detail mesh. Details that protrude from the mesh can be reduced to a simple smooth surface:
After you import the mesh into Unreal, to see the UV, open the mesh in the Static Mesh Editor and click the Charts button.
Iterate on the target mesh until you get a good result.