This is the documentation for Enlighten.
Technical troubleshooting
This section describes some technical problems that you may encounter when using Enlighten and how to resolve them.
Precompute
Problem | Reason / Solution |
|---|---|
General | If you experience problems when using the Low level precompute API, call the |
Takes too long |
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Fails with an error message | Each error message should indicate the general problem and the part of the scene affected. If the cause is unclear, please contact Enlighten Support. |
Crashes | Contact Enlighten Support, and provide the following files:
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Runtime
Problem | Reason / Solution |
|---|---|
General | If you experience problems when using the low level runtime, call the |
No indirect lighting | This occurs when no albedo data is provided to the runtime, or the albedo data is all zero. To rule this out, set the albedo to white This also occurs when no light sources are provided to the runtime. To rule this out, provide a white environment cubemap. |
Unexpected random bright colours in output | This is usually caused by corrupt data being introduced and then propagated round the whole level by the Enlighten runtime. Running one Enlighten update only may help localise the initial problem.
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Laggy or jumpy indirect lighting updates. |
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Banding | The output texture(s) do not contain enough precision to capture a smooth lighting gradient (or, possibly, the precision is being lost later in the screen-space shader computation).
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High memory usage | Check that radiosity properties and indirect lighting resolution are configured to minimize cost. |