This is the documentation for Enlighten.
struct Enlighten UE4 UnrealFalloffModel
struct Enlighten::UE4::UnrealFalloffModel
Default Unreal radial falloff model.
Classes
| Name | Description |
|---|---|
| Enlighten::UE4::UnrealFalloffModel::CachedData | Cached data. |
Variables
| Name | Description |
|---|---|
| const InputLightFalloffTable * FalloffTable | Use a regular falloff table for this to avoid the expensive pow. |
| const eLightType LightType = LIGHT_TYPE_UE4_UNREALFALLOFF | Light type. |
Functions
| Name | Description |
|---|---|
| IsLineLight(const UE4InputLight< UnrealFalloffModel > &) | Is the given light a line-light? |
| UnrealFalloffModel() | Constructor. |
static bool Enlighten::UE4::UnrealFalloffModel::IsLineLight
public: bool IsLineLight
(
const UE4InputLight< UnrealFalloffModel > & light
)
Is the given light a line-light?
Enlighten::UE4::UnrealFalloffModel::UnrealFalloffModel
public: UnrealFalloffModel()
Constructor.
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