This is the documentation for Enlighten.
struct Enlighten UE4 UnrealFalloffModel
struct Enlighten::UE4::UnrealFalloffModel
Default Unreal radial falloff model.
Classes
| Name | Description | 
|---|---|
| Enlighten::UE4::UnrealFalloffModel::CachedData | Cached data. | 
Variables
| Name | Description | 
|---|---|
| const InputLightFalloffTable * FalloffTable | Use a regular falloff table for this to avoid the expensive pow. | 
| const eLightType LightType = LIGHT_TYPE_UE4_UNREALFALLOFF | Light type. | 
Functions
| Name | Description | 
|---|---|
| IsLineLight(const UE4InputLight< UnrealFalloffModel > &) | Is the given light a line-light? | 
| UnrealFalloffModel() | Constructor. | 
static bool Enlighten::UE4::UnrealFalloffModel::IsLineLight
public: bool IsLineLight
(
    const UE4InputLight< UnrealFalloffModel > & light
)
Is the given light a line-light?
Enlighten::UE4::UnrealFalloffModel::UnrealFalloffModel
public: UnrealFalloffModel()
Constructor.
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