This is the documentation for Enlighten.
class Enlighten IPrecompSystemLightTransport
class Enlighten::IPrecompSystemLightTransport
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Handle to the SystemLightTransport.
Functions
Name | Description |
|---|---|
Create a new empty IPrecompSystemLightTransport to load data into. | |
Get the build parameters this system was built with. | |
Return the unique ID of this system. | |
Get the full name. | |
Load an instance of this class from an IGeoInputStream. | |
Free this object that was created within the Enlighten libraries. | |
Save an instance of this class to an IGeoStream. |
static IPrecompSystemLightTransport* Enlighten::IPrecompSystemLightTransport::Create
public: IPrecompSystemLightTransport * Create()
Create a new empty IPrecompSystemLightTransport to load data into.
virtual const IPrecompBuildParameters* Enlighten::IPrecompSystemLightTransport::GetBuildParameters
public: const IPrecompBuildParameters * GetBuildParameters() const
Get the build parameters this system was built with.
virtual Geo::GeoGuid Enlighten::IPrecompSystemLightTransport::GetId
public: Geo::GeoGuid GetId() const
Return the unique ID of this system.
virtual const char* Enlighten::IPrecompSystemLightTransport::GetName
public: const char * GetName() const
Get the full name.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.