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Enlighten API 3.10 Documentation
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  • class Enlighten PrecomputeProcess
  • class Enlighten PrecompVolumeQueryBox
  • class Enlighten PrecompVoxelId
  • class Enlighten PrecompVoxelOctree
  • class Enlighten PrecompVoxelOctreePath
  • class Enlighten PrecompVoxelOctreeVolume
  • class Enlighten ProbeBounceBuffer
  • class Enlighten ProbeBounceWorkspace
  • class Enlighten ProbeInterpolant
  • class Enlighten ProbeInterpolationTask
  • class Enlighten ProbeSetDataBlock
  • class Enlighten ProbeSetManagerVoxel
  • class Enlighten ProbeSetMeta
  • class Enlighten ProbeSetOctreeNode
  • class Enlighten ProbeSetVirtualProbe
  • class Enlighten ProfileHistory
  • class Enlighten QuadIterator
  • class Enlighten QuadShader
  • class Enlighten QuickFlatClusterShader
  • class Enlighten QuickQuadShader
  • class Enlighten R9G9B9E5CpuTextureSampler
  • class Enlighten R11G11B10CpuTextureSampler
  • class Enlighten RadCubeMapCore
  • class Enlighten RadCubeMapMetaData
  • class Enlighten RadCubeMapTask
  • class Enlighten RadDataBlock
  • class Enlighten RadDebugBucketSelectionTask
  • class Enlighten RadDebugColouringTask
  • class Enlighten RadDebugPixelInfo
  • class Enlighten RadiosityInputTree
  • class Enlighten RadiosityInstance
  • class Enlighten RadIrradianceTask
  • class Enlighten RadProbeSetCore
  • class Enlighten RadProbeSetMetaData
  • class Enlighten RadProbeTask
  • class Enlighten RadSystemCore
  • class Enlighten RadSystemMetaData
  • class Enlighten RawBuffer
  • class Enlighten ReadInputLightingBufferInfo
  • class Enlighten RectangleLight
  • class Enlighten RefTextureAllocator
  • class Enlighten RefTextureUpdater
  • class Enlighten ReleaseSystemSolutionSpacesInfo
  • class Enlighten RemoveInfo
  • class Enlighten ResampleBounceParameters
  • class Enlighten ResampleTextureParameters
  • class Enlighten Rgba64Linear
  • class Enlighten RgbaCpuTextureSampler
  • class Enlighten RgbmCpuTextureSampler
  • class Enlighten SetLightBankUpdateCounterInfo
  • class Enlighten SetParameterCommand
  • class Enlighten SetProbeSetTransformInfo
  • class Enlighten SetTransparencySamplePositionOffsetInfo
  • class Enlighten SetVisibilityBitsInfo
  • class Enlighten SolveBounceTask
  • class Enlighten SortedLights
  • class Enlighten SourceMeshInstanceMeta
  • class Enlighten SphereVolume
  • class Enlighten Spotlight
  • class Enlighten SpotlightMeta
  • class Enlighten SystemAlbedoData
  • class Enlighten SystemDataBlock
  • class Enlighten SystemDependencies
  • class Enlighten SystemGrouping
  • class Enlighten SystemMeta
  • class Enlighten TaskProcessor
  • class Enlighten TransparencyWorkspace
  • class Enlighten Triangle2D
  • class Enlighten TriggerVolumeTransparencyGeneric
  • class Enlighten UpdateEnvironmentInfo
  • class Enlighten UpdateLightCommandGeneric
  • class Enlighten UpdateLightInfo
  • class Enlighten UpdateLightOptions
  • class Enlighten UpdateManagerLight
  • class Enlighten UpdateManagerProperties
  • class Enlighten UpdateManagerWorkerProperties
  • class Enlighten Vertex2D
  • class Enlighten VisibilityBuffer
  • class Enlighten WorkerFunctionCommand
  • class Enlighten WorkerFunctionParameterCommand
  • class Enlighten WorkerFunctionTwoParametersCommand
    Calendars

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class Enlighten RefTextureAllocator

    This is the documentation for Enlighten.

    class Enlighten RefTextureAllocator

    Nov 21, 2019

    class Enlighten::RefTextureAllocator

        └>Enlighten::IGpuTextureAllocator

    Texture allocator for creating CPU solution spaces for Enlighten without any associated GPU resources.

    This is used by EnlightenBake.

    Functions

    Name Description
    Create(Geo::s32, Geo::s32, TextureFormat)

    Create a 2D texture.

    Create(Geo::s32, Geo::s32, TextureFormat)

    Function for creating 2D textures for Enlighten lightmap output.

    Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat)

    Function for creating 3D textures for filterable light probe output.

    Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat)

    Function for creating 3D textures for filterable light probe output.

    CreateCubeMap(Geo::s32, TextureFormat)

    Function for creating cube map textures for Enlighten cube map output.

    CreateCubeMap(Geo::s32, TextureFormat)

    Function for creating cube map textures for Enlighten cube map output.

    CreateRenderable(Geo::s32, Geo::s32, Enlighten::TextureFormat)

    Function for creating 2D textures that allow the Gpu to render to them.

    CreateRenderable(Geo::s32, Geo::s32, TextureFormat)

    Function for creating 2D textures that allow the Gpu to render to them.

    Release()

    Release the texture allocator.


    virtual IGpuTexture* Enlighten::RefTextureAllocator::Create


    public: virtual IGpuTexture * Create
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Create a 2D texture.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create


    public: IGpuTexture * Create
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Function for creating 2D textures for Enlighten lightmap output.


    virtual IGpuTexture* Enlighten::RefTextureAllocator::Create3D


    public: virtual IGpuTexture * Create3D
    (
        Geo::s32 width,
        Geo::s32 height,
        Geo::s32 depth,
        TextureFormat textureFormat
    )


    Function for creating 3D textures for filterable light probe output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create3D


    public: IGpuTexture * Create3D
    (
        Geo::s32 width,
        Geo::s32 height,
        Geo::s32 depth,
        TextureFormat textureFormat
    )


    Function for creating 3D textures for filterable light probe output.


    virtual IGpuTexture* Enlighten::RefTextureAllocator::CreateCubeMap


    public: virtual IGpuTexture * CreateCubeMap
    (
        Geo::s32 faceWidth,
        TextureFormat textureFormat
    )


    Function for creating cube map textures for Enlighten cube map output.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateCubeMap


    public: IGpuTexture * CreateCubeMap
    (
        Geo::s32 faceWidth,
        TextureFormat textureFormat
    )


    Function for creating cube map textures for Enlighten cube map output.


    virtual IGpuTexture* Enlighten::RefTextureAllocator::CreateRenderable


    public: virtual IGpuTexture * CreateRenderable
    (
        Geo::s32 width,
        Geo::s32 height,
        Enlighten::TextureFormat textureFormat
    )


    Function for creating 2D textures that allow the Gpu to render to them.


    virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateRenderable


    public: IGpuTexture * CreateRenderable
    (
        Geo::s32 width,
        Geo::s32 height,
        TextureFormat textureFormat
    )


    Function for creating 2D textures that allow the Gpu to render to them.


    virtual void Enlighten::RefTextureAllocator::Release


    public: virtual void Release()


    Release the texture allocator.

    , multiple selections available,
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