└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Material textures for the albedo and emissive channels, in Enlighten UV space.
Name | Description |
---|---|
Create() | Create a new IBakeRuntimeLighting. |
GetAlbedoTexture() | The Enlighten albedo texture (RGBX) |
GetEmissiveMax() | The maximum value in the emissive textures to scale its content beyond 1.0. |
GetEmissiveTexture() | The Enlighten emissive texture (RGBM) |
GetFullName() | Get the name of this system. |
GetResolution() | The resolution of the textures, in pixels. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
public: IBakeRuntimeLighting * Create()
Create a new IBakeRuntimeLighting.
public: const CpuTextureElement * GetAlbedoTexture() const
The Enlighten albedo texture (RGBX)
public: float GetEmissiveMax() const
The maximum value in the emissive textures to scale its content beyond 1.0.
public: const CpuTextureElement * GetEmissiveTexture() const
The Enlighten emissive texture (RGBM)
public: const char * GetFullName() const
Get the name of this system.
public: Geo::GeoPair< Geo::s32, Geo::s32 > GetResolution() const
The resolution of the textures, in pixels.
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.