└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing lighting normals for the geometry.
Name | Description |
---|---|
AddMesh(IBakeInputMeshLightingNormals *) | Add the lighting normals of a given mesh. |
Create() | Create a new IBakeInputGeometryLightingNormals object. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
public: bool AddMesh
(
IBakeInputMeshLightingNormals * mesh
)
Add the lighting normals of a given mesh.
public: IBakeInputGeometryLightingNormals * Create()
Create a new IBakeInputGeometryLightingNormals object.
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.