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Texture allocator for creating CPU solution spaces for Enlighten without any associated GPU resources.
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Name | Description |
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Create(Geo::s32, Geo::s32, TextureFormat) | Create a 2D texture. |
Create(Geo::s32, Geo::s32, TextureFormat) | Function for creating 2D textures for Enlighten lightmap output. |
Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat) | Function for creating 3D textures for filterable light probe output. |
Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat) | Function for creating 3D textures for filterable light probe output. |
CreateCubeMap(Geo::s32, TextureFormat) | Function for creating cube map textures for Enlighten cube map output. |
CreateCubeMap(Geo::s32, TextureFormat) | Function for creating cube map textures for Enlighten cube map output. |
CreateRenderable(Geo::s32, Geo::s32, Enlighten::TextureFormat) | Function for creating 2D textures that allow the Gpu to render to them. |
CreateRenderable(Geo::s32, Geo::s32, TextureFormat) | Function for creating 2D textures that allow the Gpu to render to them. |
Release() | Release the texture allocator. |
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Function for creating 2D textures for Enlighten lightmap output.
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Function for creating cube map textures for Enlighten cube map output.
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Function for creating cube map textures for Enlighten cube map output.
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