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Texture allocator for creating CPU solution spaces for Enlighten without any associated GPU resources.

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NameDescription
Create(Geo::s32, Geo::s32, TextureFormat)

Create a 2D texture.

Create(Geo::s32, Geo::s32, TextureFormat)

Function for creating 2D textures for Enlighten lightmap output.

Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat)

Function for creating 3D textures for filterable light probe output.

Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat)

Function for creating 3D textures for filterable light probe output.

CreateCubeMap(Geo::s32, TextureFormat)

Function for creating cube map textures for Enlighten cube map output.

CreateCubeMap(Geo::s32, TextureFormat)

Function for creating cube map textures for Enlighten cube map output.

CreateRenderable(Geo::s32, Geo::s32, Enlighten::TextureFormat)

Function for creating 2D textures that allow the Gpu to render to them.

CreateRenderable(Geo::s32, Geo::s32, TextureFormat)

Function for creating 2D textures that allow the Gpu to render to them.

Release()

Release the texture allocator.

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Function for creating 2D textures for Enlighten lightmap output.


Anchor
a19703ed740fbddb8967328fedd98121d
a19703ed740fbddb8967328fedd98121d

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Function for creating cube map textures for Enlighten cube map output.


Anchor
a77f7fe430a940f2fa2aa5e892435484a
a77f7fe430a940f2fa2aa5e892435484a

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Function for creating cube map textures for Enlighten cube map output.


Anchor
a3981c40d45a9e1d4f19423afa987d972
a3981c40d45a9e1d4f19423afa987d972

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