A single frame of the InputWorkspace lighting (internal).
Runtime data allocated by end user that stores one frame of light bounce.
The data for this class lies immediately after it in memory.
Name | Description |
---|---|
CalculateBufferSize(const InputWorkspace *, PrecisionHint::Value) | Factory Methods. |
ClearFrozen() | Clears the frozen flag of this buffer. |
ConvertEndian(Geo::EConvertEndianMode) | Converts the endian-ness of this buffer. |
Copy(const InputLightingBuffer &) | Copy the contents from a source buffer. |
Create(const InputWorkspace *, void *, PrecisionHint::Value) | Factory Methods. |
Create(Geo::s32, void *, PrecisionHint::Value) | Factory Methods. |
Create(const InputLightingBuffer &, void *) | Factory Methods. |
Create(void *, const InputLightingBuffer &) | Factory Methods. |
GetLightValues() | Return a const pointer to the light values. |
GetLightValues() | Return a pointer to the light values. |
GetNumLightValues() | Return the number of light values. |
GetSize() | Gets the total size (in bytes) of this buffer. |
GetSystemId() | Return the system guid for this InputLightingBuffer. |
IsFrozen() | Queries the frozen flag of this buffer. |
IsStatic() | Is this lighting buffer static? |
SetFrozen() | Sets the frozen flag of this buffer. |
SetStatic(bool) | Sets the static flag of this buffer. |
Name | Description |
---|---|
Geo::u32 m_Frozen | Frozen flag. |
Geo::s32 m_NumClusters | Number of clusters in the leaf level. |
Geo::u32 m_ObjectSize | Total size of this buffer (in bytes). |
PrecisionHint::Value m_Precision | Precision. |
Geo::GeoGuid m_SystemId | The system GUID for this buffer. |
public: Geo::u32 CalculateBufferSize
(
const InputWorkspace * inputWorkspace,
PrecisionHint::Value precisionHint
)
Factory Methods.
public: void ClearFrozen()
Clears the frozen flag of this buffer.
public: void ConvertEndian
(
Geo::EConvertEndianMode mode
)
Converts the endian-ness of this buffer.
public: bool Copy
(
const InputLightingBuffer & source
)
Copy the contents from a source buffer.
public: InputLightingBuffer * Create
(
const InputWorkspace * inputWorkspace,
void * memory,
PrecisionHint::Value precisionHint
)
Factory Methods.
public: InputLightingBuffer * Create
(
Geo::s32 environmentResolution,
void * memory,
PrecisionHint::Value precisionHint
)
Factory Methods.
public: InputLightingBuffer * Create
(
const InputLightingBuffer & source,
void * memory
)
Factory Methods.
public: InputLightingBuffer * Create
(
void * memory,
const InputLightingBuffer & source
)
Factory Methods.
public: ConstLightValueIterator GetLightValues() const
Return a const pointer to the light values.
public: LightValueIterator GetLightValues()
Return a pointer to the light values.
public: Geo::u32 GetNumLightValues() const
Return the number of light values.
public: Geo::u32 GetSize() const
Gets the total size (in bytes) of this buffer.
public: Geo::GeoGuid GetSystemId() const
Return the system guid for this InputLightingBuffer.
public: bool IsFrozen() const
Queries the frozen flag of this buffer.
public: bool IsStatic() const
Is this lighting buffer static?
public: void SetFrozen()
Sets the frozen flag of this buffer.
public: void SetStatic
(
bool isStatic
)
Sets the static flag of this buffer.