A region of a volume texture defined by two corners.
Name | Description |
---|---|
Geo::GeoPoint3D m_Max | The corners of the region. |
Geo::GeoPoint3D m_Min | The corners of the region. |
Name | Description |
---|---|
AddRegion(const VolumeTextureRegion &) | Expand the region to contain another region. |
IsEmpty() | Checks if this region is empty. |
Reset() | Resets this region to an empty region. |
VolumeTextureRegion() | Constructor. |
public: void AddRegion
(
const VolumeTextureRegion & region
)
Expand the region to contain another region.
public: bool IsEmpty() const
Checks if this region is empty.
public: void Reset()
Resets this region to an empty region.
public: VolumeTextureRegion()
Constructor.