Event that can be manually triggered.
Name | Description |
---|---|
~GeoEvent() | Destructor. |
GeoEvent() | Constructor. |
GetHandle() | Returns the event handle. |
IGeoEvent() | Constructor. |
Reset() | Reset the event. |
Signal(bool) | Signal release of other threads. |
Wait(Geo::u32) | Block current thread until signalled. |
WaitForMultipleEvents(GeoArray< GeoRefPtr< IGeoEvent >>, u32) | cross platform implementation of WaitForMultipleObjects returns index of event that triggers, or -1 for failure |
Name | Description |
---|---|
Impl::EventHandle m_Event | The event handle. |
public: ~GeoEvent()
Destructor.
public: GeoEvent()
Constructor.
public: Impl::EventHandle GetHandle()
Returns the event handle.
protected: IGeoEvent()
Constructor.
public: void Reset()
Reset the event.
public: void Signal
(
bool reset
)
Signal release of other threads.
public: void Wait
(
Geo::u32 timeout
)
Block current thread until signalled.
public: s32 WaitForMultipleEvents
(
GeoArray< GeoRefPtr< IGeoEvent >> events,
u32 waitMilliseconds
)
cross platform implementation of WaitForMultipleObjects returns index of event that triggers, or -1 for failure